The team behind the novelization of Ys VIII: Lacrimosa of Dana recently posted a new interview with the president of Nihon Falcom, Toshihiro Kondo.
The interview delves into Kondo’s thoughts about the book, though one exchange in particular stood out. Kondo revealed that there have already been talks about novelizations for Ys games other than Ys VIII, though potential titles weren’t specified.
Still, Kondo would personally want to see Ys IX: Monstrum Nox and Ys X Nordics novelized since he was heavily involved with those titles.
You can view the quoted question and response below:
What are your thoughts on the potential future Ys books? Which of the games, in your view, would best lend themselves to novelizations?
There are already talks about novelizations other than Ys VIII, and I’m really looking forward to it. Each Ys game is unique in various ways, so it’s difficult to say which one is most suitable for novelization. But in my personal opinion, I’d be very happy to see Ys IX and Ys X novelized, since I was so deeply involved with them.
You can view the full interview for additional comments.
I’d be pretty thrilled to see other Ys games receive this treatment since they can approach Adol’s characterization far more intricately than other entries. I’d love to see novelizations of Ys I and Ys II actually, since many of the characters of those titles don’t get much focus due to how short those experiences are.
Ys X Nordics occurs between Ys II and Memories of Celceta, making it the new third canonical entry in Adol Christin’s adventure logs. The gameplay has undergone a significant shakeup, with there only being two playable characters this time around.
Special maneuvers can be unlocked via story scenes and exploration, allowing for environmental interaction. Further, in solo mode, the character you’re not controlling performs actions judged by their own discretion. Adol will be controlling a ship for combat and island hopping, too.
Unused Ys Seven concepts are utilized in this outing, too. Ys X Nordics allows players considerable explorative freedom, enabling naval travel with a recruitable crew and ship combat.
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