Dungeon Crawler ‘Wizardry: Labyrinth of Lost Souls’ PC Release Delayed to Early 2020
Publisher XSEED Games has announced via Twitter that the PC release of the classic dungeon crawler Wizardry: Labyrinth of Lost Souls by developer Acquire has been delayed to early 2020 — due to unforeseen IP licensing issues.
Please see our official update regarding Wizardry: Labyrinth of Lost Souls here: pic.twitter.com/gwIGM5fv0E
— XSEED Games (@XSEEDGames) August 22, 2019
Licensing problems sure aren’t easy to deal with, but thankfully, XSEED is still committed to bringing over the game to PC for new players and veterans alike to enjoy all that Wizardry: Labyrinth of Lost Souls has to offer. The Wizard franchise has been around for quite some time, so it’s good to know that the franchise will still be around in the near future.
Wizardry: Labyrinth of Lost Souls is a classic 3D dungeon-crawler remains true to its roots, with all the deep gameplay longtime fans have come to know and love. The PC release will have all the visuals be reborn in glorious high-definition, and along with new stories, breathing new life and hitherto unseen replay value into one of the old-school RPG greats.
In the game, players will choose each of their six team members’ class, race, gender, and moral alignment, then delve into one of several dungeons near the central town hub. However, adventuring won’t be so easy as monsters are vicious, deadly, and attack in packs. Because of this, planning each expedition carefully is going to be vital, and players will need to stay focused at all times. In between expeditions, players have the option to chat with the locals, pick up new quests, pray for guidance at the temple, go bargain-hunting for new/rare equipment, and more.
Wizardry: Labyrinth of Lost Souls originally launched on PlayStation 3 in the west on June 1, 2011.
We’ll keep you updated when a PC release date for the game is announced.
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