In an interview with the Japanese magazine Famitsu with the producer, director, and game designer of Atlus and Vanillaware’s upcoming Unicorn Overlord, one of the interviewer’s first questions asked about the game’s development. Or rather, when did it all begin to be precise.
According to the director, we can trace this to almost ten years before its now-defined March 2024 release. However, development itself wouldn’t occur until two years after the proposal period, in 2016.
You can view the translated segment below:
Interviewer: When did development for Unicorn Overlord begin?
Noma: The planning process itself goes back to as early as 2014. When I checked the proposal document from that time, it was dated March 7, 2014, so it will be released exactly ten years later, I guess (laughs).
However, we didn’t keep working on it all the time, especially since we had various other titles in development. We didn’t actually start in earnest until around 2016, I think, after Odin Sphere: Leifthrasir was completed.
The names and roles of the staff members interviewed are as follows:
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