Trinity Fusion Review – Multiverse Roguelike

Trinity Fusion: A Fresh Take on the Roguelike Genre

The roguelike genre presents an intriguing path for game development. On one hand, it allows small teams to focus on upgrading and refining action systems, but on the other, the gaming community has mixed feelings about this genre, limiting its potential audience. Nevertheless, titles like Risk of Rain, Dead Cells, Hades, and many others have achieved significant success in this space. However, it’s not uncommon for players to lose interest the moment they hear “roguelike.” That said, Angry Mob Games’ creation, Trinity Fusion, demonstrates the many strengths of this genre by building upon successful elements from the past while introducing an exceptionally addictive gameplay loop.

If presenting a roguelike game wasn’t challenging enough for this small team, they decided to integrate the concept of dying and restarting into the narrative by having the game set in a multiverse. Players assume the role of Maya, or more accurately, one of three versions of her at any given time. Each version of Maya has distinct abilities, preferred loadouts, and access to specific biomes for exploration. The game begins by setting up a world on the brink of destruction at the hands of an alien enemy known as Ewers, and the fate of this world, as you might have guessed, rests on Maya’s shoulders.

Innovative Narrative and Multiverse Exploration in Trinity Fusion

The Hub World introduces a cast of intriguing supporting characters, although I never truly felt a strong connection to any of them. Any emotional depth arising from the narrative primarily stems from Maya’s relationship with her alternate selves. The dialogue carries a palpable sense of hope that drives you forward. Each milestone unlocks a new path to preserving the ecosystem from collapse, aligning with roguelike systems. The multiverse narrative cleverly reinforces the idea that death isn’t the end, and there are plenty of upgrades available to keep you engaged.

Within the Hub spaceship, players can interact with other characters who assist Maya between runs. Here, you can adjust the difficulty at any time, unlock permanent abilities, select and customize the Maya you want to play as, and access a wealth of statistics. Additionally, a fast-travel option is available, and you’ll receive alerts when you have enough materials to upgrade your character. In later parts of the game, you can mix and match character-specific abilities, enabling you to access new areas within Maya’s worlds.

[perfectpullquote align=”full” bordertop=”false” cite=”” link=”” color=”” class=”” size=””]The environments cater to each character’s unique abilities, requiring players to adapt to various playstyles.[/perfectpullquote]

Adapting to Diverse Environments and Character Abilities

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Each of the three characters explores different biomes. For example, one version of Maya can’t double jump but excels in melee combat and speed. The environments cater to each character’s unique abilities, requiring players to adapt to various playstyles. Fortunately, these environments aren’t your typical procedurally generated areas with surface-level reskins. Instead, they feature distinct gimmicks and branching paths that encourage exploration, albeit at the cost of increased difficulty since enemies become progressively tougher the longer you remain in a level.

[perfectpullquote align=”full” bordertop=”false” cite=”” link=”” color=”” class=”” size=””]The multiverse narrative cleverly reinforces the idea that death isn’t the end, and there are plenty of upgrades available to keep you engaged.[/perfectpullquote]

The design of Trinity Fusion seems to draw inspiration from Risk of Rain, emphasizing the need to progress through each stage swiftly while searching for better equipment and materials to upgrade your character. Your actions come with risks and rewards, but your survivability ultimately depends on how effectively you utilize character loadouts and evasion. Each character can equip two weapons, typically a melee and ranged weapon, although dual melee weapons are also an option. Moreover, each weapon boasts a specific combo, some more intricate than others, offering actions like ground pounds, added elemental effects, or enemy debuffs. I was pleasantly surprised by the variety of weapon types and unique loadouts I encountered in each run, ensuring that no two experiences were the same.

Mastering the Rhythmic Combat of Trinity Fusion

The combat in Trinity Fusion develops a natural rhythm as you combine various actions and respond to enemy telegraphs. Avoiding damage is paramount due to limited health, but Amplifiers found throughout the biomes provide additional customization options to your run, such as adding bombs to your dash or homing missiles to a lengthy combo. I continuously stumbled upon new Amplifier upgrades that added fresh dimensions to my runs. Initially, I focused on creating ultra-fast offensive builds, but by the end, I was all about elemental damage and afflicting enemies with debuffs like Weak. Additionally, there are items hot-keyed to the D-pad, serving as one-use healing or attack options, and even these items offer a high degree of variety.

[perfectpullquote align=”full” bordertop=”false” cite=”” link=”” color=”” class=”” size=””]It’s not uncommon for players to lose interest the moment they hear ‘roguelike.[/perfectpullquote]

Enemies in Trinity Fusion can be ruthless, often overwhelming you, especially in certain situations. Furthermore, some of the larger enemies can be quite intimidating as they tower over the player. It’s worth mentioning that the swarm of enemies in later levels can feel somewhat unfair since enemy telegraphs are often hard to discern. However, if you keep an eye out for a flash of red, you can generally evade most attacks. As enemy power levels increase, the game loop encourages players to invest time in permanent upgrades and experiment with different weapons and loadouts. Bosses receive some attention, but outside of the primary antagonist, they don’t play a significant role in the story. Nevertheless, a boss rush mode unlocks after completing the game, providing an opportunity to practice on higher difficulties.

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While the core systems and gameplay of Trinity Fusion are undeniably its greatest strengths, the visual presentation doesn’t quite match the game’s overall fun factor. Despite environmental designs featuring branching paths and elemental gimmicks, they can become somewhat repetitive after multiple runs. Furthermore, character animations during dialogues appear stiff, lacking mouth animations. Nevertheless, the voice-over work is decent, although it occasionally veers into lengthy exposition for world-building purposes. However, Trinity Fusion is a game that rewards players the more they play, with additional upgrades and improved means of traversal unlocked after each boss fight. It’s worth noting that I encountered a few bugs, but after investigating, it seems that these issues are being addressed through patches.

[perfectpullquote align=”full” bordertop=”false” cite=”” link=”” color=”” class=”” size=””]The combat in Trinity Fusion develops a natural rhythm as you combine various actions and respond to enemy telegraphs.[/perfectpullquote]

Evaluating the Visual Presentation and Core Gameplay of Trinity Fusion

Trinity Fusion made excellent use of its Early Access period, combining elements from some of the most popular roguelikes and infusing them with a sci-fi twist. The variety inherent in the action systems shines through, offering plenty of customization alongside a responsive and intuitive control scheme. Although the game’s presentation may not entirely match the quality of its gameplay, I found Trinity Fusion to be a notable release within the roguelike genre. Moreover, I have no doubt that future updates will only enhance the overall experience.

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A review copy of the title was provided by the publisher for review purposes

Trinity Fusion (PC)

Trinity Fusion offers a fresh perspective in the roguelike genre, impressively blending elements from successful predecessors with its own unique twist. While the genre often faces skepticism, this game from Angry Mob Games manages to captivate with an addictive gameplay loop set in a narrative-driven multiverse. Players navigate different biomes with three versions of the protagonist, Maya, each possessing unique abilities and encouraging diverse playstyles. The game shines with its engaging combat system that combines rhythmic actions and strategic weapon choices, though it faces challenges in visual presentation and character animation. Despite some repetitive environments and occasional bugs, the game's rewarding upgrade system and varied enemy encounters keep the experience fresh.

The Good

  • Innovative Multiverse Narrative: The game cleverly integrates the concept of dying and restarting into a multiverse narrative, enhancing the roguelike experience.
  • Diverse Character Abilities: Each version of the protagonist, Maya, has distinct abilities and preferred loadouts, adding variety to the gameplay.
  • Rhythmic Combat System: The combat develops a natural rhythm, combining various actions and enemy telegraphs, which is engaging and dynamic.
  • Customization Options: The game offers a variety of weapon types, loadouts, and Amplifier upgrades, ensuring a fresh experience in each run.

The Bad

  • Limited Emotional Connection: The narrative doesn't establish a strong emotional connection to the supporting characters.
  • Repetitive Environments: Despite unique designs, environments can become repetitive after multiple runs.