11 Bit Studios have teamed up with Meg Jayanath, writer of 80 Days, to announce the release date of the second piece of story DLC for their survival adventure title This War of Mine: Stories.
Titled ‘The Last Broadcast”, this new story DLC has been in development for quite some time. The first story DLC, Father’s Promise, release in November 2017, so a year isn’t that bad, but the developer makes a note that they keep games in development until they can deliver the best game of their abilities.
“Surely it took us a while, but the focus was on delivering a deeply emotional story. The leading theme circles around the price of telling the truth.” Says Project Lead, Tomasz Kisilewicz.
The new episode will release on November 14 on PC, which is the 4th anniversary of the original release of the game. In addition to the story DLC, the developers are introducing extra content such as different endings, new gameplay mechanics, new moral dilemmas about telling the truth that influences the world, newly playable civilians, a new shelter people can live in, and new sites of the city of Pogoren to visit.
Tomasz adds, “It had to be at least as good as the other stories you can find in This War of Mine. For this reason, after we received the scenario from Meg we iterated on the episode an enormous amount of times afterward. We had to make sure that in the end, the community would have a story they expect from us and we couldn’t let them down. And now that The Last Broadcast is releasing, I’d like to say ‘enjoy The Last Broadcast’, but perhaps the better wording is actually ‘experience The Last Broadcast’.”
The new episode will cost $3.99 and the season pass of the game will rise from $4.99 to $6.99 due to the size of the update. The price is currently still at the lowest, so the developer is encouraged to get the season pass now.
This War of Mine: Stories is available now on PC-via Steam GOG.com, and Humble Store.
You can check out the short teaser trailer below:
Author’s take: This game is pretty dope and hearing that there is a ton of new story coming makes me want to return to it. In this case, the wait was worth it. I don’t think a developer should have to apologize for taking long, I think that’s only necessary if they over promise or deliver a product that isn’t what they were pitching.
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