New Theatrhythm Final Bar Line Patch Remedies Bugs & Adjusts Presentation + Controls

Square Enix has launched a new patch for their rhythm RPG, Theatrhythm Final Bar Line, remedying numerous bugs and adjusting the presentation and controls. This update is also explicitly stated to collectively apply to all platforms unless specific notes state otherwise.

You can view the quoted patch notes below:

Appearance of “Today’s Top Hits” in Music Stages
Fixed an issue wherein “Today’s Top Hits” would not appear if game data was saved with the console’s date set in the future until that date had passed.

Occurrence of special days
Fixed an issue wherein special days would not occur if game data was saved with the console’s date set in the future until that date had passed.

Achievement of 999 stat feats
Fixed an issue wherein feats for reaching a stat value of 999 would not be achieved when the stat was raised by obtaining a CollectaCard.

“Connecting” message in the main menu
Fixed an issue wherein a “Connecting” message would appear for an extended time in the main menu when the network connection is unstable or unavailable.

Number of memory CollectaCards displayed in received ProfiCards (PlayStation 4 version)
Fixed an issue wherein received ProfiCards would display an incorrect number under “CollectaCards” – “Memory.”
ProfiCards received after the fix will show the correct number of CollectaCards.

Results in Multi Battles with three or more players when a player disconnects during play
Fixed an issue wherein results would display incorrectly (as described below) when a player disconnected during a Multi Battle with three or more players.

  • If a player disconnected in the first battle, they would receive an “ALL CRITICAL” mark.
  • If a player disconnected in a subsequent battle, their displayed score would be from the previously played song.

Improvements:
BGM timing adjustment

“BGM Timing” settings have been expanded to ±100 from their previous limits of ±15.
*If the timing is set beyond ±10, we recommend setting the Trigger SFX volume to 0-1.

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Display of current play Style
When playing in Pair or Simple Style, the current Style now displays above the “Play” button in the setup window before beginning a song.

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Lane cover design
Lane covers now hide the screen all the way to the left edge.

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Trigger visibility in Simple Style
Triggers not requiring input when playing in Simple style have been modified to make those that do require input easier to recognize.

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Live Info controller input
Controller input displayed in Live Info now shows how hard the stick is tilted.

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FMS Hold Trigger controls
Using the stick to follow the line up and down during FMS Hold Triggers has been made easier.
Slide Triggers are not affected.


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Orpheus Joshua

Random gamer equally confused by the mainstream and the unusual.