Frankenstein doesn’t get a lot of respect. In so many iterations of Frankenstein, it generally has the creature being all mean, green, mindless, and lifeless — a creature who only wants to hurt poor townsfolk. I, for one, think there’s more to Frankenstein than just all that. It seems that developer La Belle Games and publisher ARTE feel the same way since their upcoming narrative-driven, exploration adventure game The Wanderer: Frankenstein’s Creature will be giving Frankenstein some much-needed respect.
Inspired by the original Frankenstein novel by Mary Shelley, and set in a beautiful watercolor version of Europe, the game has players create craft their own Frankenstein tale as they play as Frankenstein’s Creature, a being with no memory or past, and go on a mesmerizing, fairytale-like adventure. In true Frankenstein fashion, the main character is but an empty, new soul and knows nothing of what life is like. While trying to figure out the world, the player also needs to put the pieces together about the creature’s past, like how it even ended up in the world to begin.
It’s with this in mind that players will need to make choices and actions that influence how the story plays out. Some experiences may be joyful, like kicking a ball around with a group of kids, but other times are going to end up being more brutal and tragic. Knowing the difference between good and evil, happy and sad, what’s right and what’s wrong, and essentially what it means to be a member of society is what the player needs to figure out for Frankenstein’s Creature in The Wanderer: Frankenstein’s Creature. Making decisions, no matter how big or how small, will bring players closer to the truth behind the creature and determine the creature’s fate — so, there will be multiple endings.
Not only that, as the player explores and makes decisions, the environment changes dramatically (as you can see, looking at the GIF at the top), which brings the watercolor world to life. During my time with the game, there was one instance where I decided to protect a deer from a snake by stepping in and scaring away the snake, which could be considered a good decision. Because of this, the environment became much brighter as dashes of red and orange were displayed to portray that I did indeed do a good deed. The best way to put The Wanderer: Frankenstein’s Creature evolving landscape is to think of the Unfinished Swan, but with more colors thrown into the mix.
To complement the game’s world is an alluring, atmospheric soundtrack that draws players in at all times. For me, I ended up getting fully immersed as I was appreciating the soundtrack’s gentle, ambient compositions and a quick, more intense and tempo-rising moments — even to the point that the developer had to tap me on the shoulder to tell me that my time with The Wanderer: Frankenstein’s Creature was sadly over.
Needless to say, I want to play more of The Wanderer: Frankenstein’s Creature, and I’m excited to see how the rest of the beautifully-told adventure portrays moments that were in the original Frankenstein novel. The Wanderer: Frankenstein’s Creature won’t just be another “artsy” game, it’ll be a stunning, storybook-like, narrative-driven adventure full of exploration, highs and lows, and much more.
The Wanderer: Frankenstein’s Creature will find its way to Nintendo Switch, PC, and mobile devices later this year.
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