The Legend of Zelda Producer Wonders Why Some Fans Miss the Traditional, Linear Games

The Legend of Zelda Producer Wonders Why Some Fans Miss the Traditional, Linear Games

In an interview with outlet IGN, The Legend of Zelda: Tears of the Kingdom producer Eiji Aonuma commented about the game, as well as the past and growth of the franchise.

One discussed topic for the latter is how Aonuma is somewhat confused about the notion of there being fans who prefer the style of Zelda games pre-Breath of the Wild. He doesn’t seem to understand why there are fans who would like more restricted gameplay experiences, simply calling it “nostalgia.”

As a fan who vastly prefers the older Zelda games, this is definitely a disheartening response. While Breath of the Wild and Tears of the Kingdom certainly have their strong suits, their design sacrifices the characterizations and storytelling that remain memorable from previous titles. Plus, the dungeon design doesn’t feel as impactful or satisfying in these newer open-world scenarios as they aren’t as intricately crafted to emphasize feats of progression.

Rather than simply perceiving it as nostalgia, it’s a matter of valuing different elements of Zelda experiences that aren’t aligning with select fans.

You can view the relevant question and response below:

It’s interesting to hear you say that because one of the discussions that I’ve seen among Zelda fans is some of them saying, “Gosh, I miss the more traditional linear Zelda of the past.” And I’m wondering, how do you feel about that given the direction of the series toward a very free-form, open-ended kind of design?

Aonuma: Well, I do think we as people have a tendency to want the thing that we don’t currently have, and there’s a bit of a grass is greener mentality. But I also think that with the freedom players have in the more recent games in the series…there still is a set path, it just happens to be the path that they chose. So I think that that is one thing I kind of like to remind myself about the current games that we’re making.

But also, it’s interesting when I hear people say those things because I am wondering, “Why do you want to go back to a type of game where you’re more limited or more restricted in the types of things or ways you can play?” But I do understand that desire that we have for nostalgia, and so I can also understand it from that aspect.

You can view IGN’s full coverage for additional comments.

The latest series release is The Legend of Zelda: Tears of the Kingdom.

The Legend of Zelda: Tears of the Kingdom occurs after the events of Breath of the Wild, focusing on Link having to find Zelda after the two investigate treacherous ruins beneath Hyrule Castle. However, Link now possesses the right arm of a Zonai called Rauru, enabling access to powerful abilities that let player imagination run wild.

The Legend of Zelda: Tears of the Kingdom is now available on Nintendo Switch. In case you missed it, check out our review.

In case you missed the news, The Legend of Zelda: Oracle of Ages & Oracle of Seasons are now available on Switch Online.

The Legend of Zelda: Tears of the Kingdom is available on Nintendo Switch.

An official live-action The Legend of Zelda movie is in development.

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