Star Wars Outlaws’ Environments Are Not Procedurally-Generated; At Least 4 Planets Confirmed

Star Wars Outlaws was revealed earlier this year and only given a 2024 release window. Now Creative Director Julian Gereighty has revealed some details about the game in an interview with Edge Magazine. This interview shared that the four planets (a fifth has been implied) have been handcrafted with no procedural generation to build environments.

This is an impressive feat for the developer as each environment is as big as two to three different zones in Assassin’s Creed: Odyssey, ensuring that getting across will be an adventure even with a vehicle. Fast travel will also be limited as there will only be specific areas meant for take-off and landing, making exploration and travel a critical aspect of the title.

Star Wars Outlaws is an original story set between Star Wars: The Empire Strikes Back and Star Wars: Return of the Jedi. The events take place as the Galactic Empire gets closer to taking down the Rebel Alliance, and the criminal underworld thrives.

Players assume the role of Kay Vess, voiced by Humberly González, along with companions, Nix, played by Dee Bradley Baker (Star Wars: The Bad Batch), as they attempt one of the greatest heists the Outer Rim has ever seen. Seeking the means to start a new life, players will join Kay and Nix as they fight, steal, and outwit their way through the galaxy’s crime syndicates and join the galaxy’s most wanted.

During gameplay, players will take on contracts that lead them across the galaxy throughout several open-world environments. Several criminal syndicates exist within these locals, and players will need to navigate these relationships to push the narrative.

Star Wars Outlaws will release PlayStation 5, Xbox Series X|S, and PC in 2024.

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Nathan Mejia

The guy who will play anything you throw at him. Will talk your ear off about anything and everything Video Game, Music, and Anime related. You have been warned.