Star Ocean The Divine Force; All Mini-Bunny Locations

Star Ocean The Divine Force; All Mini-Bunny Locations

In Star Ocean The Divine Force, one of the primary collectibles is Mini-Bunnies. They are scattered throughout the game and roam specific vicinities.

To save time, we have taken screenshots of each Mini-Bunny’s location, viewable below.

Keep in mind that you’ll have to walk around the general areas depicted below since the Mini-Bunnies roam around a bit; the precise spots on the maps merely act as markers. Further, it’s best to save finding these in the post-game since it appears as if some don’t spawn in dungeons until having cleared certain parts of the story.

Also, due to the nature of this guide, area names will be spoiled below.

Mhedume Ruins

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Larcasse Weald

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Larcasse Region

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Del’vyr Region

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Edahli Region

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Village of Eda

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Hallowed Mount Galca-Lemthas

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Cottorinth Region

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The Aucerian Highroad

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Nihlbeth

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Veyl’ Region

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Baldaar Citadel

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Royal Capital Acendros City

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Parrapoeiam

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Aucerius Plains

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Imperial Capital

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Hybrid Research Vessel Terranus

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Paladurnia

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Star Ocean The Divine Force is now available for PlayStation 5, PlayStation 4, Xbox One, Xbox Series X|S, and PC via Steam.

Star Ocean The Divine Force is the newest RPG from developer Tri-Ace. The game features a sci-fi setting as the sixth entry in the franchise with an action-focused battle system. This narrative tells an original story led by protagonist Raymond, the captain of a space trading ship, along with Ydas, and Laeticia, the princess-knight of an underdeveloped planet. After how lukewarm  Star Ocean: Integrity and Faithlessness was, it’s relieving to see this series be given another new chance.

Throughout Star Ocean The Divine Force, players choose between protagonists Raymond and Laeticia, witnessing the story from multiple unique insights. Raymond’s perceptions offer more sci-fi know-how, while Laeticia’s perspective focuses more on fantasy elements. Combat is real-time. Further, the addition of Stop Mode allows players to literally pause the action, letting them form new stratagems on the fly.

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