Star Ocean The Divine Force; How to Enter Both Post-Game Dungeons

In Star Ocean The Divine Force, players have a decent chunk of post-game content to sink their teeth into. Previously, we discussed how to access one of them, which requires a quest asking for Spirit Ethers.

NOTE: Vital location areas are stated below, so beware of spoilers. 

For the first post-game dungeon, you can read our guide on the Spirit Ethers for more context. But essentially, you have to talk to the NPC Melthia in the Royal Capital Acendros City, on the second floor of the Semiomancy Consortium. She’ll ask for five Spirit Ethers, which you will then need to take to the tenth floor of the Nihlbeth Ancient Coil. Finally, a previously locked door will open, revealing the new multi-path dungeon, The Gauntlet.


The second post-game dungeon requires players to have beaten the boss of the first post-game dungeon (presumably three times for reasons I won’t state here). Afterward, you must head toward the planet Paladurnia and make your way to the third floor of the Provenience Cavern, to where you defeated the story boss. A new blue portal will be there, transporting you to The Ultima Thule.

Star Ocean The Divine Force is now available for PlayStation 5, PlayStation 4, Xbox One, Xbox Series X|S, and PC via Steam.

Star Ocean The Divine Force is the newest RPG from developer Tri-Ace. The game features a sci-fi setting as the sixth entry in the franchise with an action-focused battle system. This narrative tells an original story led by protagonist Raymond, the captain of a space trading ship, along with Ydas, and Laeticia, the princess-knight of an underdeveloped planet. After how lukewarm  Star Ocean: Integrity and Faithlessness was, it’s relieving to see this series be given another new chance.

Throughout Star Ocean The Divine Force, players choose between protagonists Raymond and Laeticia, witnessing the story from multiple unique insights. Raymond’s perceptions offer more sci-fi know-how, while Laeticia’s perspective focuses more on fantasy elements. Combat is real-time. Further, the addition of Stop Mode allows players to literally pause the action, letting them form new stratagems on the fly.

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Orpheus Joshua

Random gamer equally confused by the mainstream and the unusual.