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    Slay the Spire II Update Adds Bestiary, New Boss, and Bi-Weekly Patches

    By Orpheus JoshuaMay 7, 2026
    slay the spire 2
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    Mega Crit has announced that Slay the Spire II has been updated to version 0.105.0, implementing the Bestiary, replacing a boss battle, and confirming bi-weekly patching.

    You can view the quoted patch notes below:

    CONTENT & BALANCE

    General

    • The Bestiary is now available in the Compendium

    Silent:

    • Nerfed Blade of Ink card: Inky enchantment damage decreased from +2 -> +1

    Regent:

    • Slightly reworked Sword Sage card:
      • Old: Sword Sage – Power – Cost 2(1) – Rare – “Sovereign Blade now hits an additional time.”
      • New: Sword Sage – Power – Cost 2(1) – Rare – “Sovereign Blade gains Replay 1.”
      • Among other things, this means that Sword Sage card now has synergy with Parry card
    • Nerfed Bulwark card: Block decreased from 13(16) -> 12(15)
    • Buffed Crescent Spear card: base damage increased from 6 -> 8
    • Nerfed Patter card: Block gain decreased from 9(11) -> 8(10)
    • Buffed Royalties card: Gold Gain from 30(35) -> 30(40)

    Defect:

    • Buffed Infused Core relic: now also gains “Lighting Orbs deal 1 additional damage.”
    • Buffed Hyperbeam: damage increased from 26(34) -> 28(36)
    • Buffed Shatter card: now Evokes all of your Orbs twice
    • Buffed Tesla Coil+ card: damage decreased from 6 -> 4, but Lightning Triggers increased from once -> twice
    • Buffed Uproar card: damage increased from 5(7) -> 6(8)

    Colorless Cards:

    • Buffed Gold Axe card: in multiplayer, now deals damage equal to the number of cards played by ALL players, not just cards played by its owner

    Enemies:

    • Reworked Doormaker to a new boss, Aeonglass
    • Changed Fossil Stalker: in multiplayer, now gains a set amount of Strength if it hits any player, instead of gaining Strength for each player hit
    • Changed Haunted Ship: now applies 3 Weak on Turn 1 instead of applying Weak when it attacks
    • Buffed Soul Fysh: Scream move damage increased from 11(12) -> 13(15)

    Ancients:

    • Reworked Tezcatara’s Pumpkin Candle relic
      • Old: “Gain 1 Energy at the start of each turn. Extinguishes at the start of Act 3.”
      • New: “Gain 1 Energy at the start of each turn. Extinguishes after 5 combats. Can be Kindled at rest sites.”
    • Added new Neow relics:
      • Kaleidoscope (temp name) – “Upon pickup, gain 2 card rewards with cards from other characters.”
      • Fishing Rod – “Every 3 normal combats, Upgrade a random card in your Deck.”
      • Silken Tress – “Enchant all cards in the first card reward with Glam.”
    • Moved Tezcatara’s Seal of Gold relic to option 3 so that it is in the same pool as Pumpkin Candle

    Events:

    • Something special now happens if you have multiple Lantern Key cards (doesn’t apply to multiplayer)

    ART:

    • Added art for Friendship Epoch
    • Added new power art for Smoggy
    • Added multi-hit animation for Corpse Slug
    • Added unstun animation for Rock Bowlbug
    • Tweaked Vantom explosion to look right on shrunken Vantom
    • Added a phobia mode alternate portrait for the Zen Weaver event

    USER INTERFACE & EXPERIENCE:

    • Limited the total number of cards rendered when playing the Clone animation at a rest site to 15
    • Added translation issue dropdown option to the in-game feedback form
    • Outline darkness of continue button now matches the next dialogue arrow
    • Adjusted Gremlin Mercenary combat enemy hitboxes, speech bubble, and intent positions
    • Skulking Colony‘s health bar now changes color to indicate that it cannot take any more damage this turn
    • When hovering over stale dialogues at Ancients, all of the dialogues will become opaque instead of just the one currently being hovered over
    • Added a more informative error popup for Steam BadCert error in multiplayer
    • If you move a current_run.save with a modded character in it back to unmodded, you get an error instead of a black screen

    WRITING:

    • Reworded Axebot death message to reflect that there is only 1 of them now
    • Added more translated text for various languages
    • Fixed translation errors in:
      • German
      • Latin American Spanish
      • Castilian Spanish
      • French
      • Italian
      • Japanese
      • Polish
      • Brazilian Portuguese
      • Thai
      • Turkish

    AUDIO:

    • Added Soul Fysh background music
    • Added Kaiser Crab background music
    • Added Kaiser Crab SFX
    • Added hyper beam SFX

    BUG FIXES

    General

    • Fixed save files being lost or corrupted after a PC crash, blue screen, or power outage
    • Fixed black screen softlock when Steam would disconnect during room transitions
    • Fixed the Sealed Deck modifier not being affected by the multi-character card modifiers
    • Night Terrors modifier can no longer kill you
    • The Perfect badge is no longer awarded if you abandon run at a boss
    • Fixed being unable to navigate off of top bar in shop room
    • Fixed being unable to controller navigate through rest site options when player has 2 rows of relics
    • Fixed controller navigation in shop if you buy out all relics and colorless cards
    • The game no longer rapidly switches between “Controller Detected” and “Mouse Detected” when playing with a controller
    • Fixed being able to start a single player run via controller while the Ascension tutorial was open
    • Fixed potion hovertip not appearing if you press “b” in the potion popup screen
    • Fixed errors in input settings for new keybindings added after saving
    • Fixed rare problem where feedback screen is stuck open on game launch
    • Fixed rare softlock when playing Compact with status cards in hand
    • Fixed softlock after the popup about shuffling in the tutorial
    • Fixed Steam cloud sync errors when syncing many run history files
    • Fixed duplicate files appearing in run history after Steam cloud sync
    • Restored the default rendering backend to D3D12 for Intel 620 GPUs
    • Fixed audio staying muted after pressing volume keys or alt-tabbing on Linux
    • Fixed crash on Linux when ICU libraries are unavailable

    Ironclad:

    • To avoid softlocking after setting up an infinite loop (i.e. Hellraiser + 2 Pommel Strike cards), Hellraiser will only play 9 cards per turn if all enemies have infinite HP
      • Hellraiser card now properly plays cards containing “Strike” against enemies with infinite HP

    Silent:

    • Fixed Fan of Knives card VFX not playing

    Regent:

    • Fixed not being able to select cards with controller when you choose all the cards in your hand via GUARDS!!! card

    Necrobinder:

    • Fixed Fetch card not glowing gold if it is drawn by Gambling Chip relic
    • Fixed Enfeebling Touch power causing Ceremonial Beast to gain Strength after you stun it

    Colorless Cards:

    • Fixed VFX sometimes failing to appear during Rolling Boulder power effect

    Potions & Relics:

    • Players are now disallowed from throwing the Foul Potion if the Merchant inventory is open
    • Using Foul Potion on the Merchant no longer freezes the game on controller
    • Bookmark relic is now able to properly apply its cost-reduction effect to a card that has been retained by a “Retain your Hand” effect like Equilibrium card
    • Fixed Beetle Juice potion causing Vantom‘s tail to become visibly cut off
    • If the player has The Boot relic and deals Skulking Colony 1-4 damage, they now properly take 5 damage

    Ancients:

    • Fixed issue where the top of the next dialogue bubble was slightly visible before it would animate in at Ancients
    • Fixed being able to navigate back to Neow‘s blessing options while looking at the Card Library
    • Fixed card inspection button blocking “accept” hotkey when looking at the Pandora’s Box relic card view screen
    • Fixed issue where playing Wish card via controller would immediately select a card in the grid on the same button press

    Enemies:

    • Fixed Kaiser Crab appearing if you load into an already completed boss room
    • Recentered Axebot in fight so it looks like there is supposed to be only one of them
    • Fixed a softlock that occurred if the player set up an infinite against Skulking Colony

    Multiplayer:

    • Fixed player names with brackets (e.g. clan tags like ) causing errors in multiplayer
    • Fixed state divergence related to Mad Science, Juggling, and mixed combat speeds
    • Fixed Strangle power proccing off of other player’s card plays
    • Fixed occasional black screen when loading into a saved multiplayer combat
    • Fixed occasional state divergence caused by Stampede + Headbutt cards
    • Other players’ HP bars no longer go offscreen when resizing the window while in settings
    • Disallow War Historian Repy duplicate Lantern Key card bonus if you are in multiplayer

    Slay the Spire II is available on PC via Steam.

    Mega Crit Slay the Spire II
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