Skater XL Makes a Steezy Landing onto Steam Early Access, Full Version Coming in 2019

Not too long ago, we had skateboarding games like the Tony Hawk Pro Skater series and my personal favorite, the Skate series. Sadly, skateboarding games haven’t been around as much lately. However, Easy Day Studios, an indie developer of extreme sports games, has brought us a rad skateboarding game as Skater XL has made a steezy landing onto Steam Early Access for $19.99. The full version is slated for release late in 2019 following additional development and feedback from players and the skateboarding community.

Skater XL focuses on board control and freedom of expression. Players can style tricks any way they want and make every trick and line (pulling off a string of tricks) their own. Skater XL builds upon the strong foundations of previous key titles, but it also gives players the freedom to skate however they’d like — you can practice ollies and take it slow or pull off insane technical manuals like Daewon Song and do frontside flips like Andrew Reynolds and be a Thrasher SOTY skate god.

The Early Access version of Skater XL includes one initial character (who kind of looks like Andrew Reynolds), the iconic real-world skate spot, The West Los Angeles Courthouse, and video tutorials. Future features will include video editing, additional skaters with character customization, additional skate spots inspired by real-world west coast locations, online multi-play, and possibly DLC or modded user-generated content.

According to a recent press release, the developer has worked closely with the skateboarding community to capture the feel and experience of skateboarding to make it accessible for anyone with a passion for skateboarding culture and/or the game genre. Player feedback is going to play a huge role in making Skater XL as legit as possible:

“It’s very important for us to engage with the community moving forward,” said Dain Hedgpeth, director and co-founder of Easy Day Studios. “Careful consideration, interpretation and prioritization of feedback is what will help us take the developed core of the game and expand it into a thriving online culture and pass-time that is fun and accessible for (non-gaming) skaters, gamers, and fans of the culture; respecting both the skate gaming and core skateboarding communities.”

See what it’s like to skate in Skater XL by checking out the trailer and screenshots below.


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Brad Crespo

Editor-in-Chief - On a quest to play as many new games as possible while trying to finish an endless backlog.