Scarlet Nexus Monster Designer Details Developmental Insight & Inspiration

Bandai Namco recently gathered comments from Masakazu Yamashiro, the designer for Scarlet Nexus antagonistic monstrosities, known as Others. They discussed their general philosophies when it came to designing the creatures, such as alongside being given nearly complete freedom, the theme of “foreignness” was distinctly implemented. The monsters were initially meant to be more JRPG typical in aesthetic. However, their more surreal designs came from the game’s more realistic nature to our modern world.

Then, several of the iconic Others are described by Yamashiro, with the origins of their names being provided with intriguing developmental insight. I highly advise giving the full article a read via Bandai Namco’s official website since it’ll likely heighten your appreciation for this title’s design elements.

Scarlet Nexus is set in the distant future, where a psionic hormone has been discovered in the human brain. This leads to people gaining extra-sensory powers and thus changing the world. Humanity entered a new era, but deranged mutants known as Others begin to descend from the sky with a hunger for human brains.

These enemies aren’t affected by mortal weapons, and so humanity is forced to rely on those with abilities to save the world. Players take on the role of Yuito Sumerage to uncover the mysteries of a Brain Punk future that is caught between technology and psychic abilities.

In case you missed it, check out our review.

Scarlet Nexus recently received Tales of Arise-themed DLC cosmetic items in its latest update. Further, a new demo has been made available with data carry-over for those still on the fence about purchasing this title.


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Orpheus Joshua

Random gamer equally confused by the mainstream and the unusual. Fan of JRPGs, Action, Platformers, Rhythm, and Adventure titles.