Inverse recently conducted an interview with Scarlet Nexus’ producer, Keita Iizuka, and director, Kenji Anabuki, to discuss possibilities of a sequel and facets he would like to expand upon. One of these facets Iizuka desires to expand upon in a potential sequel’s launch is more quality of life features. Features like alternate font sizes and camera distance were provided in patches post-launch, but having these incorporated at the start in the future would be more ideal.
One of the primary points to be taken from this interview is how Anabuki wants the general theme of Superpowers to be tackled in avenues not strictly tied to gameplay. More specifically, Anabuki stated:
“If there is a sequel, I would personally want to utilize the ‘superpower’ theme in areas other than battles. The world and settings of the story could potentially be created to suit an even more mature audience; by exploring themes like the dangers of having or using superpowers.”
You can read this interview in full via Inverse’s official website.
Scarlet Nexus is set in the distant future, where a psionic hormone has been discovered in the human brain. This leads to people gaining extra-sensory powers and thus changing the world. Humanity entered a new era, but deranged mutants known as Others began to descend from the sky with a hunger for human brains.
These enemies aren’t affected by mortal weapons, so humanity is forced to rely on those with abilities to save the world. Players take on the role of Yuito Sumeragi or Kasane Randall to uncover the mysteries of a Brain Punk future caught between technological dependence and psychic abilities.
In case you missed it, check out our review. We also recently shared our thoughts on the DLC Bond Enhancement packs.
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