New Sand Land Dev Diary Details Base Development & Player Room Customization

New Sand Land Dev Diary Details Base Development & Player Room Customization

Bandai Namco has shared the third developer diary video for the upcoming ILCA-developed action adventure, Sand Land. This one delves into base camp development, and the customization players can do in their rooms.

The base camp is located in Spino Town, the center of Sand Land. Initially, there aren’t many individuals around, but completing subquests will gradually increase the number of residents present and the number of buildings in the vicinity.

In the base camp, players can create their own housing, which they can lay out in their own rooms. Furniture and vehicles can be arranged, and the wallpapers can be changed. Based on the contents of the video, there seems to be a vast degree of individuality you can employ to distinguish your room from other players’.

You can view the third developer diary video for Sand Land below:

Sand Land will launch for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC via Steam.

Sand Land was created by Dragon Ball creator Akira Toriyama and published as part of Weekly Shonen Jump from May 22, 2000, through August 28, 2000.

Protagonist Beelzebub can connect combos with regular attacks or activate powerful techniques obtainable via the skill tree. Regarding larger-scale enemies, vehicle utilization is recommended. Several types are useable, including tanks, a Jump-Bot, motorcycles, a bipedal battle-bot, and one that hovers. Further, the vehicles will be customizable via their main weapon, sub-weapon, undercarriage, engine, and more.

Dungeons are just one type of area players can explore, each having multiple levels and small and medium-sized variations. Several rewards can be found in these locales, including high-grade materials needed for vehicle development and enhancement.

In the dungeons, it becomes apparent that the ruins are from an ancient war, with the destructible debris and other environmental clues hinting toward specific facets. One of the dungeons is explicitly described as an aerial battleship.

Aside from the main story, the subquests are just as important to the experience. They significantly aid in worldbuilding, and completing them will have new residents join the protagonist’s base, adding to what’s offered at the hub.

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