SaGa Emerald Beyond Development Began Around 2017

In the latest issue of Famitsu magazine, SaGa Emerald Beyond director and lead writer Akitoshi Kawazu and lead artist Satoshi Kuramochi, the duo revealed that development for this new title began in roughly 2017, following the launch of SaGa: Scarlet Grace on the PlayStation Vita.

You can view a translation of the exchange via our team’s Ryuji below:

Interviewer: When did development for SaGa: Emerald Beyond begin?

Akitoshi Kawazu: Planning for the game began after SaGa: Scarlet Grace (2016, PS Vita) was released. The project started around 2017 when development on SaGa SCARLET GRACE: AMBITIONS (an expanded port of the Vita game) was also in motion.

 Satoshi Kuramochi: All of a sudden, I received an email that said, “Hey, I want you to draw me a picture like this,” which made me think, “Ah, it’s begun.”

Interviewer: Did you not have any clue that the drawing was for Emerald Beyond?

SK: Not at all. I don’t know the whole story, but I remember just drawing what was requested without fully understanding what was happening. (laughs)

Throughout SaGa Emerald Beyond, players can step into the shoes of six distinct protagonists, each possessing a unique and intriguing storyline that sets the stage for an epic adventure. These characters have a remarkable ability to perceive emerald waves, which reveal choices that will shape their destinies in the game’s expansive universe.

Players will select their heroes and adventure through 17 interconnected worlds, with the story’s events up to you. Further, there are more paths than ever before in the series. Combat occurs in timeline turn-based battles, where turn order is crucial. Special techniques alter the order of actions, and team combos will significantly bolster your efforts.

SaGa Emerald Beyond will launch for PlayStation 4, PlayStation 5, Nintendo Switch, and iOS and Android devices in 2024.

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Orpheus Joshua

Random gamer equally confused by the mainstream and the unusual.