The RPG Maker series has been around for a long, long time — with the series starting back in December 1992 in Japan with the release of RPG Tsukūru Dante 98 that was made for the NEC PC-9801. For me, my first dive into the series was with RPG Maker on PlayStation, and to be honest, I had no idea what I was doing in the game. At the time, I was just a nine-year-old boy who just didn’t have the patience to sit and learn anything, and RPG Maker had a steep learning curve, so I gave up easily.
However, as new entries have been introduced over time, the series has evolved, becoming more accessible for players like me and even more complex for those that want to make a true RPG of their own. The series has gotten to a point where game developers have actually used the RPG Maker engine to make notable games like Corpse Party from Team GrisGris and Rakuen crafted by Laura Shigihara. It’s clear that there’s a dedicated and massive RPG Maker community and it’ll only get better with the upcoming launch of NIS America’s RPG Maker MV on Nintendo Switch, PlayStation 4, and Xbox One. We had the chance to go hands-on with the title and ended up falling in love with just how much customization freedom there is (for us, we went a little wild with how we made our character…)
As mentioned previously, RPG Maker games allow players to make the RPG of their dreams and RPG Maker MV is no different — which is obviously a good thing. For the build we played, NISA actually recreated the press event space (Folsom Street Foundry) that we were in, which was filled with unique NPCs, and then gave us the challenging yet wonderful task of creating our very own character. Right from the get-go, we could tell how deep the game’s features are, especially with its character customization system in which players have a wide array of options to choose from.
Basically, all of the options included in just the character customization part of RPG Maker MV will make any PS1-era RPG lover squeal with excitement — I mean, we sure did after creating a pink hair, scarf, bikini, and face mask wearing female character that resembled a skimpy, anime waifu version of Bane from Batman. Furthermore, RPG Maker MV gives players the option to create their own dialogue for characters, so obviously, we came up with something silly.
Our time with RPG Maker MV was quick, but even so, it was easy to tell that RPG Maker MV is going to be the best RPG Maker game yet for consoles given that it improves on every aspect of creating your very own epic adventure. I was pleasantly surprised to see just how easy it is to create something in the game, so if I can do it, any player should be able to do it. As far as the console version goes, it’ll have the PC version’s system, so console players don’t have to worry about getting an inferior experience, and also, the button layout for consoles works well.
Folks that are intimidated by how deep RPG Maker MV sounds, or even those that decide to not pick up the game, will have the option to download the RPG Maker MV Player for free from each console’s store, and with the player, be able to play original games created from the RPG Maker MV community. Since I tend to struggle with spending the time tinkering around with things, you can bet that I’ll be playing any of the games that you all create.
All in all, RPG Maker MV for consoles will be a dream come true for many RPG fans. With its immensely powerful editor, deep customization options, and simple yet powerful tools, RPG Maker MV should be on any aspiring RPG developers’ must-play list.
RPG Maker MV is set to launch sometime in 2019 on Nintendo Switch, PlayStation 4, and Xbox One.
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