Story Adventure ‘Revenant Hill’ Ceases Development Due to Serious Staff Health Issues

Story Adventure ‘Revenant Hill’ Ceases Development Due to Serious Staff Health Issues

The Glory Society has announced that their upcoming story adventure, Revenant Hill, has ceased development due to serious health issues with two key staff members, who are also stepping away from the project indefinitely. The team’s well-being was prioritized above all else, doubly so because of how small the team was, necessitating individuals to take on multiple roles.

Revenant Hill was initially announced during the May 2023 PlayStation Showcase.

This title was set to occur in 1919, and the protagonist cat, Twigs, had a simple dream of finding a safe place to sleep. You would’ve been able to perform various tasks, such as growing radishes, becoming employed, eating mice, and causing some havoc with friends. You would have also been able to cooperatively build objects, which is necessary in a falling-apart world.

You can view the full message from The Glory Society below:

Friends, followers, and fans,

Making anything complex poses challenges along the way. Games take a while to make and usually require a good team working together. We’ve been lucky to have one such good team. Unfortunately, recent serious health issues have necessitated two key members stepping away from the project indefinitely. We are a small team and we each wear multiple hats.

This is a loss of several hard to replace hats in an environment where all hats are needed. Given the realities of schedules, budgets, and the fraught task of reworking the whole project within those parameters, the team has amicably decided to suspend operations. For all intents and purposes, this is the end of the development of Revenant Hill.

We are a cooperative, and we make decisions as a group. For us, this was the clear path to take for the well-being of the team, which is frankly more important than games. In the future, after the dust has settled, perhaps we’ll talk about what we’ve made and learned together. In the meantime, we want to thank everyone who worked with us, supported us, and believed in us.

Sometimes things happen beyond your control that change the available options and you just have to roll with it together. Glory was a project in and of itself, and it’s one we’re proud to have been part of. Thank you for caring about what we did. Take care of each other, and support the workers doing the labor of making the games you love. We’ll see you around.

The Glory Society

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