Ratchet & Clank: Rift Apart PC Port Reveals Requirements, Recommendations & Staff Comments

Insomniac Games and Nixxes Software have shared new comments and details for the upcoming PC port of Ratchet & Clank: Rift Apart, including platform requirements and recommendations.

Firstly, DirectStorage 1.2 was implemented in Ratchet & Clank: Rift Apart on PC, including GPU decompression. Richard van der Laan, Senior Lead Programmer at Nixxes Software, then stated the following:

“To enable quick loading and instant transition between dimensions, the game needs to be able to load assets quickly. DirectStorage ensures quick loading times, and GPU decompression is used at high graphics settings to stream assets in the background while playing. Traditionally, this decompression is handled by the CPU, but at a certain point, there is an advantage to letting the GPU handle this, as this enables a higher bandwidth for streaming assets from storage to the graphics card. We use this to quickly load high-quality textures and environments with a high level of detail.”

Principal Programmer Alex Bartholomeus stated the following:

“For Ratchet & Clank: Rift Apart on PC, we added adaptive streaming based on live measurement of the available hardware bandwidth. This allows us to tailor the texture streaming strategy for the best possible texture streaming on any configuration. With DirectStorage, the use of a fast NVMe SSD and GPU decompression, this results in very responsive texture streaming even at the highest settings.”

The team also revealed that Ray-Traced Ambient Occlusion will be included with multiple options.

Graphics Programmer Menno Bil stated the following:

“Ambient occlusion is a technique used in games to simulate how ambient lighting affects a scene. Ambient lighting is a form of indirect lighting: the light reflected from other surfaces. This effect mostly appears at creases, cracks, and corners where surfaces are close to each other. Commonly used AO techniques are SSAO (Screen Space Ambient Occlusion) and HBAO+ (Horizon-Based Ambient Occlusion). These are not very demanding on the hardware, but they do not provide physically accurate results. RTAO utilizes ray tracing further to enhance the realism of ambient occlusion in the game. We have implemented RTAO as an addition for those with high-end systems with ray-tracing compatible hardware and processing power to spare.”

Lastly, you can view a graphic detailing the PC requirements and recommendations for Ratchet & Clank: Rift Apart below:


For even more details on this upcoming port, check out the official PlayStation Blog post.

In case you missed it, check out our review of the game’s initial PlayStation 5 release.

Ratchet & Clank: Rift Apart sees many gameplay elements from Ratchet & Clank 2016, a reboot of the series. However, players will be able to control a new character, a female Lombax, who most will ship with Rachet soon.

Players will have access to a range of weapons and gadgets that will allow them to take down the many threats that the team faces. Furthermore, the game takes advantage of the Dualsense controller utilizing its haptic feedback.

This post may contain Amazon affiliate links. As an Amazon Associate Noisy Pixel earns from qualifying purchases.

Orpheus Joshua

Random gamer equally confused by the mainstream and the unusual.