Ratchet & Clank: Rift Apart Features the Best Implementation of Haptic Feedback to Date

Since the release of the PlayStation 5, owners have been raving about the DualSense controller’s haptic feedback feature. This allows the triggers to provide tension and rumble to the triggers during gameplay. It’s been used in games such as Call of Duty: Black Ops Cold War so players can feel like they are really pulling the trigger of the various weaponry.

However, the novelty never entirely stuck with me. Even in a launch title like Marvel’s Spider-Man Miles Morales, I turned off the features in under an hour. It was more of a hindrance during my playtime to have to put in the extra work of dealing with hammering down on the triggers to get something to happen and preferred the smooth trigger presses that I was used to.

Well, that’s all changed after playing Ratchet & Clank: Rift Apart. The implementation of haptic feedback in this action platformer feels impressive. Each weapon provides a slight change in tension on the triggers as it relays your actions back to you. It never gets in the way either, as the tension has been fined-tuned to a simple press that keeps shots from your arsenal of weapons going without having to force down on the triggers in a heated battle. It works well across the board too, whether it’s a burst-fire weapon, shotgun, or throwable.

This has been a turning point for me, and I’ve seen the light of haptic feedback. I was concerned, given that this is a fast-action game, and any missed shots could mean wasted ammo or taking damage. The ease of these trigger presses is even more crucial on greater difficulties where I would have hated having the triggers get in the way of my actions.

I know some games allow you to adjust the sensitivity of the haptic feedback options, but I’ve never felt comfortable with it until now. I’m glad to see developers are utilizing the feature and improving it instead of giving up on the feature altogether. Even though I’m prone to turn it off early into a game, I’m always open to giving it a chance, and I’m glad I did because it has changed my opinion.

I hope to see other games excel in the haptic feedback department because it has made my experience with Ratchet & Clank: Rift Apart much more memorable. Maybe now I’ll turn it back on in Resident Evil Village to see if I’ve truly changed.

Ratchet & Clank: Rift Apart is available now on PlayStation 5.

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Azario Lopez

Hanging out max, relaxing all cool.