Hanada Keika, known as the director and writer of NOVECT’s The House in Fata Morgana, has announced that the scenario for the developer’s upcoming game, Project Code M, is complete.
In his statement, he emphasizes how unforgettable and significant this project has been in terms of sheer volume and impact, with the former surpassing The House in Fata Morgana.
You can view the full message below:
I finally wrote the very last line.
The scenario for my new work is finished.It became a moment I’ll never forget.
I can’t help but feel that I may never be able to write something like this again. I’m truly glad I was able to write this story. It contains everything I am.I don’t think it’s a word the writer themselves should use, but even so, I want to say it anyway: this is a major work. In terms of sheer volume, it surpasses The House in Fata Morgana. That said, length alone means nothing, so I cut away anything that felt redundant and poured my full attention into every single line.
I’m excited to see how it will be received, and at the same time, I’m nervous. It’s a story that goes in a different direction from Fata Morgana. But if you trust my writing itself, I promise I won’t betray that trust.
Please look forward to it.
Throughout this title, players investigate a serial murder case from two perspectives: the killer and the detectives who work in the body disposal business.
This game takes place in modern-day Japan, specifically in downtown Tokyo, with notable locations such as Asakusa and Yoshiwara depicted. Players themselves try to devise and enact the perfect crime, and they interview victimized parties afterward through the primary gimmick of switching perspectives. The game is written and directed by Keika Hanada.
In tangentially related news, a North American live-action adaptation of The House of Fata Morgana is in the works.