Developer NOVECT recently published its latest blog post on fanbox by Keika Hanada, detailing plans and progress for Project Code M.
There isn’t much new information in this post, as it’s primarily a recap of the team’s progress throughout the year. Still, Hanada clarified that the scenario is about 95% complete, with development entering the latter half of production.
As a result, there’s still quite a bit of work left.
Bringing a project from a state of being “mostly done” to a form that is genuinely enjoyable for players requires extensive adjustment, refinement, and the accumulation of countless small touches.This phase has a huge impact on the final quality of the game, and we intend to stay fully focused as we continue development.That said, we have clearly moved beyond the early days of wondering, “Will this ever end?” or even “Does an ending really exist at all?”The finish line is finally coming into view, and this year was one where tangible progress became clearly visible.
Throughout this title, players investigate a serial murder case from two perspectives: the killer and the detectives who work in the body disposal business.
This game takes place in modern-day Japan, specifically in downtown Tokyo, with notable locations such as Asakusa and Yoshiwara depicted. Players themselves try to devise and enact the perfect crime, and they interview victimized parties afterward through the primary gimmick of switching perspectives. The game is written and directed by Keika Hanada.
In tangentially related news, a North American live-action adaptation of The House of Fata Morgana is in the works.