Sony Discusses PlayStation VR2 Features; Ergonomics, Vents, Lens Optimization & More

Sony’s senior vice president, Hideaki Nishino, has published a post on PlayStation Blog detailing the headset design for the upcoming PlayStation VR2. The product’s design was created with the PlayStation 5 in mind, with roundness at the forefront of texture and shape. In addition, many feedback tests were conducted to assess viable ergonomics following the success of the prior VR device iteration.

A lens adjustment dial has been added, granting users an option to optimize their perceived visualization. A new built-in motor has also been provided for greater headset feedback despite the ultimately thinner and slimmer design the PlayStation VR2 boasts.

Sony Interactive Entertainment Art Director, Yujin Morisawa, shared a comment regarding the implementation of new vents:

“When I started to work on the design for the PlayStation VR2 headset, one of the areas I wanted to focus on first was the idea of creating a vent in the headset to let air out, similar to the vents on the PS5 console that allows airflow. Our engineers came up with this idea as a good way to allow ventilation and avoid having the lens fog up while players are immersed in their VR games. I worked on many design concepts to achieve this, and in the final design, you can see there is a little space in between the top and front surface of the scope that contains the integrated ventilation. I am really proud of how this turned out and the positive feedback I have gotten so far. I hope our PlayStation fans will also agree, and I can’t wait for them to try it out.”

You can read more detailed information about the developments of the PlayStation VR2 via PlayStation Blog’s latest post.


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Orpheus Joshua

Random gamer equally confused by the mainstream and the unusual. Fan of JRPGs, Action, Platformers, Rhythm, and Adventure titles.