PlatinumGames’ CEO Desires The Company To Develop Longer, ‘Different Games’; Hints To Live-Service
In a recent interview conducted by Famitsu, PlatinumGames’ CEO stated that he yearns for the company to make titles that “can be enjoyed and loved for a longer period of time,” compared to “one-off, well-designed” titles such as Bayonetta.” Unfortunately, many of Inaba’s statements were vague regarding this mentality. Still, he does that “Considering the changes in the market over the next five years or so, I think it is absolutely necessary for us to do this. I’m sorry for being so vague, but I think that’s all I can tell you right now.”
For those unaware of PlatinumGames as a developer, their games tend to be short but sweet, incentivizing replays and high-skill ceilings. The Bayonetta franchise is fully evident of this facet, being notably difficult for first-timers before becoming an addictive, skillful romp the more time one sinks into it. Perhaps the future of PlatinumGames has been hinted at with the co-Square Enix developed Babylon’s Fall releasing later this year. Its marketing and beta periods have been met with mixed reception, but that game’s design is eerily close to where the PlatinumGames’ CEO is yearning for the company to go. The market is changing, so this is likely a wise decision from a profit standpoint, though at the cost of game quality.
You can view the entirety of this interview via Famitsu. Credit to VGC for translating portions of this exchange.
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