Override 2: Super Mech League Preview – A New Mech Experience for the Holidays
We have had some excellent mech titles coming into the end of the year, with 13 Sentinels: Aegis Rim and Robotics;Notes Elite holding down the adventure side of the genre. Why not spice it up with a giant robot arena fighter? This led me to jump into the open beta of Override 2: Super Mech League to man the cockpit of some really cool mechs.
Override 2: Super Mech League is an arena fighter with four modes available during its current Open Beta. Matchmaking, Versus, Training, and a Tutorial. The tutorial does exactly what you think it does and explains the game’s rather simplistic setup.
During gameplay, you’ll find yourself in one of the beta’s five maps in either a 1v1, 4 player free for all, or a 2v2 team match. Outside of basic character and camera movements, you’ve got a double jump, grab, guard, and a ground dash for basic maneuvering. Discounting grabs, you have four main attack buttons: light and heavy variations of punch and kick. Pressing these buttons together will give you special moves, of which there are four varieties.
- Light Punch + Light Kick
- Light Punch + Heavy Punch
- Light Kick + Heavy Kick
- Heavy Punch + Heavy Kick
These vary considerably depending on the robot being controlled, but the LP + LK is always a projectile attack. There’s minimal in the way of combo potential, with only a few robots being able to chain their attacks together. I also found that currently, only two robots have a 3 button combo.
If anything, this does make it more approachable, and you’ll find yourself highly focused on working out your spacing. It also helps that the Mech designs are all unique and stand out from each other. They also often boast brightly colored attacks for more distinct visual cues when trying to figure out your opponent.
Override 2: Super Mech League becomes even more interesting with the inclusion of stage hazards and other interactables. Aside from avoiding lasers and lava, you can pick up rocks, buildings, and other objects to throw at your opponent, with some serious potential range. You can also pick up weapons such as guns, swords or spears, which can also be thrown if you wish.
Finally, you have a special meter which boosts by standing within small golden fields. These specials do not do much damage, can be relatively easily blocked, and the charge required to use them is rather large, but in an interesting twist, the charge needed actually goes down alongside your health.
This could have been because I’m playing the beta in Australia, but there was a significant amount of lag for online games with more than two participants. This may be the thing that ends up stopping me from getting super deep into the game but no means take away from how fun it was to play. It also has a split-screen multiplayer, which I only tested for two people, but there’s nothing more fun than trying to beat up the person next to you. And also, there’s no lag in that.
Override 2: Super Mech League’s beta was a considerable amount of fun, and I’d be pretty excited to see how the full game turns out. It has Ultraman in it, after all!
Override 2: Super Mech League is coming to PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC on December 22.
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