Square Enix has shared their fifth installment of deep-diving into each of Final Fantasy VII Remake’s Chapters, discussing a series of sequences that were not as prominently present in the original Final Fantasy VII.
The content shared this time is relatively sparse and granular, diving into topics that wouldn’t really intrigue the average fan. However, one notable comment revealed throughout this article regards how Tifa must have been more difficult to develop combat-wise compared to Cloud, Aerith, and Barret.
Teruki Endo, the battle director, stated the following:
“It was comparatively easy to differentiate Cloud, Barret, and Aerith, but we had to think extremely hard about what defining characteristics we should give Tifa.
I think that we managed to add depth to Tifa’s mechanics by tying her abilities to the burst system that is one of the core pillars of FF7R’s battles.”
Another interesting factoid regards Stamp’s origins; the Shinra mascot. Motomu Toriyama, co-director of scenario design, shared the following:
“The character of Stamp was first designed as part of a public relations exercise to fire the public’s morale when the war between Shinra and Wutai broke out. It is not public knowledge, but there is a rumour that Stamp is based on a doodle that Palmer drew at the time his space exploration division was being downsized.”
For greater insight about various other tangential matters, such as the philosophy of the underground’s graffiti design and certain music elements, I encourage reading the full article on Square Enix Blog.
- View our hub article housing all of the recent Final Fantasy VII 25th Anniversary news
- Final Fantasy VII Remake Intergrade has been officially released for Steam & Steam Deck.
- Final Fantasy VII: Ever Crisis Closed Beta Test Arriving This Year
- Crisis Core: Final Fantasy VII Reunion Announced for All Consoles & PC; Winter 2022
- Final Fantasy VII Rebirth (Remake Part 2) Announced
- Crisis Core: Final Fantasy VII Reunion Interview Info; Voice Cast
- Final Fantasy VII Rebirth & Ever Crisis & More Interview Info
Crisis Core: Final Fantasy VII Reunion is set to be a modernized retelling of the original Crisis Core: Final Fantasy VII, a prequel to the game that initiated this beloved sub-franchise. Players control Zack, a hyperactive and determined SOLDIER yearning to become not only First Class, but also a hero in his own right. Combat utilizes real-time action elements alongside the innovative “Digital Mind Wave” system, used to perform special attacks called Limit Breaks and achieve other notable feats.
Crisis Core: Final Fantasy VII Reunion is releasing for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC via Steam in Winter 2022.
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