New Sand Land Dev Diary Delves into Dungeons & Subquests

Bandai Namco has shared the second developer diary video for the upcoming ILCA-developed action adventure, Sand Land. This one delves into the dungeons and subquests.

Check out the first developer diary video for Sand Land.

Dungeons are just one type of area players can explore, each having multiple levels and small and medium-sized variations. Several rewards can be found in these locales, including high-grade materials needed for vehicle development and enhancement.

In the dungeons, it becomes apparent that the ruins are from an ancient war, with the destructible debris and other environmental clues hinting toward specific facets. One of the dungeons is explicitly described as an aerial battleship.

Aside from the main story, the subquests are just as important to the experience. They significantly aid in worldbuilding, and completing them will have new residents join the protagonist’s base, adding to what’s offered at the hub.

Sand Land was created by Dragon Ball creator Akira Toriyama and published as part of Weekly Shonen Jump from May 22, 2000, through August 28, 2000.

Protagonist Beelzebub can connect combos with regular attacks or activate powerful techniques obtainable via the skill tree. Regarding larger-scale enemies, vehicle utilization is recommended. Several types are useable, including tanks, a Jump-Bot, motorcycles, a bipedal battle-bot, and one that hovers. Further, the vehicles will be customizable via their main weapon, sub-weapon, undercarriage, engine, and more.

You can view the second developer diary video for Sand Land below:

Sand Land will launch for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC via Steam.

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Orpheus Joshua

Random gamer equally confused by the mainstream and the unusual.