Need for Speed Heat Focuses on Customization Down to the Smallest Details

EA has released new details for the Ghost Games developed racer Need for Speed Heat, coming to PlayStation 4, Xbox One, and PC on November 8.

Need for Speed Heat aims to give players the ability to customize and upgrade their cars. During the game’s development, the team went back to older titles in the series to decide which areas they can improve on. In a blog post, the developer stated:

Improvement wasn’t the only thing on our minds. We were looking at creating a Performance Customization suite of options that would provide a solid foundation for the future.

We had a vision where you could create a car that has too much power for its tires to grip the asphalt, or even just creating a true sleeper by adding an incredibly powerful engine to your daily driver. In short, we wanted to give you the options to create the car that you want to make.

Players will be able to customize a lot of what’s found under the hood, including aspects of the car’s structure that hasn’t been seen before in the series. Vehicle upgrades have been split into four different groups: Engine, Chassis, Drivetrain, and Auxiliary. Furthermore, players will be able to customize the handling, along with swapping engines. The entire breakdown can be read at the developer’s blog.

Need for Speed Heat has players travel around Palm City, an open world where street racers have gathered to compete and make a name for themselves. During the day, players can compete in eh Speedhunters Showdown, a sanctioned competition where they earn money to customize and upgrade their cars. While at night, players can risk it all for reputation by competing in high-level street races. The game is meant to be a return to what fans love about the long-running series.

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Azario Lopez

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