Mystery Adventure ‘EDEN.schemata();’ Releasing for PC via Steam 2024
Publisher PLAYISM announced that the WSS playground and illuCalab-developed mystery adventure game EDEN.schemata(); will launch for PC via Steam in 2024.
This point-and-click sci-fi journey will feature multiple endings, a steampunk presentation, and character animations drawn by a sole animator. You, an amnesiac, meet an android named Eve, a headless corpse known as The Professor, and an AI known as Cherry. You try to figure out what exactly happened here with UI and game design that alters as you progress.
Moreover, there’s a skip function but no saving, as the narrative loops and branches off across every playthrough.
Staff comments are quoted below:
Scenario: Van Madoy
- Revoir series
- Murder at Kogetsukan (Fate/GrandOrder)
At the beginning of the project, I thought, “Is there even anything left for me to do in the world of mystery games that my predecessors haven’t already done themselves?” However, as development progressed, I reconsidered and thought, “Maybe I can realize the ideal mystery via the medium of video games.” The concept of this game is “a mystery that can be solved over and over again.” I hope you enjoy the experience of solving the kind of mystery that is only possible with video games – one that’s sort of different from other “multi-ending” games.
Direction/Development: EIKI`
- Gensou Skydrift
- Living in the Ending World
I consider the “ADV” genre to actually be a no-rules, cross-species battle. We bring you an all-new breakthrough ADV worthy of its striking visuals and writing.
Character Design/Animation: Yutaro
- [Touhou Tegaki] Animation Made with Sakkyun Light:https://www.nicovideo.jp/watch/sm7905073
- [FRENZ 2015] Touhou Youyoumu ~the maximum moving about~ Short PV-style:https://www.nicovideo.jp/watch/sm27209687
What’s the point of using hand-drawn animation to express characters in games, especially in ADV-style stand-up fashion? Well, I’d like to give any answer other than “This is the only way I can!” so let’s say it’s that I’m striving to depict my art in a way that shows the pleasure and rawness of animation in an ADV layout.
Sound: RD-Sounds (凋叶棕)
- Sacrament (Vatican Miracle Examiner ED)
- Absolute One-way Street ~Unreachable Message (Touhou Project arrangement track)
A story is, after all, a combination of pictures, sounds, and stories.
Game scenes, controls, background music, SFX, story, visuals… I want to find out just what I can do using sound to fuse all of these elements together in order to tell a “story” in a game.
You can view the latest trailer for EDEN.schemata(); below:
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