Title: My Hero One's Justice
Release Date: October 26, 2018
Reviewed On: Xbox One
Publisher: Bandai Namco
Have you ever grown up wanting to be a hero as you looked through the pages of comic books? Well then perhaps the premise of Bandai Namco’s My Hero One’s Justice will hit a bit closer to home even if you aren’t familiar with the source material.
Based on the anime and manga series My Hero Academia, My Hero One’s Justice is an anime fighter that does enough to stand out when compared to other titles like this. However, what’s important is that the game cares about the IP and treats the story and world with respect and accurately brings it to a new medium. With that said, if you go into My Hero One’s Justice looking for the next hardcore tournament fighting game, then this will probably not itch any scratch you have, but if you’re in the mood for a nice brawler with balance and tons of content then, by all means, read on.
My Hero One’s Justice’s story mode covers episodes 27 through 49 on the anime and contains over 80 chapters. However, the game’s story mode doesn’t necessarily expect you to understand the world and catches you up through a few narrative story scenes. Before and after matches, characters will interact through comic book style panels. The voice acting and illustrations are great and I found myself caught up in all the build-up for the upcoming match.
The story mode is broken up into sections that focus on a particular set of characters and battles. This includes some optional side battles that take place during the main storyline. Alternatively, after the hero portion of the game, a separate story unlocks to go through from the perspective of the villains. I enjoyed the amount of content to be found within the story mode, each match is followed by a rank and depending on that rank the game will provide rewards. These rewards are anything from gallery panels or music to cosmetic customization items and new outfits.
As with the comic book illustration of these characters, the 3D models are great and truly represent these characters in a way that stays true to the source material. This also includes the recognizable stages that are present in the game, which characters blast around as the destroy their surrounding. These interactions just end up providing a fun playground for players to get the most out of the one round fights. Also, I’d like to point out that later parts of the story can get pretty deep in terms of content, especially when the game changes to the perspective of the villains and you get a chance to see why they are doing what the do.
If you’re looking for Tekken style combat, this isn’t the game for you. My Hero One’s Justice fighting controls seem to go as far into the arcade brawler category as possible. Don’t get me wrong, there is some serious strategy in this game, but if you want to feel like a real superhero (or villain) then you’ve come to the right place. Each character has a unique move set depending on the respective character’s “Quirks”, a name for the character’s superpowers. After getting used to the controls, which maps three different attacks to the face buttons, and special attacks and blocking to the shoulder buttons, I was on my way to victory.
Fighting can often fill a bit floaty at times. Depending on the character, I couldn’t really get a handle on the weight of this world. However, this does have a positive effect on the gameplay where it allowed me to string together combos easier and blast enemies into the sides of buildings to follow up with a special ranged Quirk. I recommend spending time with characters outside of the Story Mode because there is a huge difference when playing as a character that you just picked up to one that has spent a little more time with learning their Quirks. Which for me meant going into Arcade Mode with a friend and using him as a punching bag for a bit while I crafted some combos.
Another notable mode to mention is the Mission Mode. Here is where players have more control over which characters they play as in a fight. However, fights can also include special rules on them as you unlock different missions. Some of these missions can become difficult depending on the debuff of the mission and the party of three that you take into the mission is crucial because you’ll need to utilize their assist attacks.
I really enjoyed the mixed up gameplay offered across the missions and it was especially a nice mode to sink time into after the story was complete because I still wanted to play. That’s game’s rewards make each battle feel unique, even if you’re playing a character you’ve played a handful of times before. Similarly, there’s a lot to unlock that adds on to the amount of time someone can spend playing. This includes sinking time into the online battles where I quickly learned that I need to get much better at this game.
What I enjoy most about My Hero One’s Justice is that it doesn’t feel like a huge cash grab on a popular anime IP. The game understands what fans enjoy about the characters and world of My Hero Academia and tie that all together for a nice packaged arcade brawler. There’s plenty of skill required to master some of the longer combos, but the game is naturally easy to pick up and button mash with friends.
After spending over 10 hours with My Hero One’s Justice, 6 of them spent S ranking the chapters in Story Mode, I can honestly say that the game is a solid brawler. Thankfully, the floatiness of the characters was easy to get over once I learned how to incorporate the physics into my fighting style and my only other gripe would be that some of the arenas and a few characters can be a bit dull. However, My Hero One’s Justice is fun plain and simple and is a perfect fit for any fan of the series and also fans of fun over-the-top brawlers.
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