Well, it’s finally all coming to an end. Following the conclusion of the anime, My Hero Academia: All’s Justice takes players through key moments of the final arc. While we’ve seen plenty of video game adaptations of anime before, the My Hero Academia series has always done some interesting things that stand out when compared to other arena fighters. Still, this experience is for the fans, and the best thing about My Hero Academia: All’s Justice is that it never forgets those fans for a second.
Story Mode and Presentation
My Hero Academia: All’s Justice opens with access to several modes, but let’s focus on the story for now. The story mode follows the anime’s final season, where the most memorable battles unfold. Interestingly, the story timeline allows you to take on character arcs that are happening alongside other events, giving you a clearer sense of where each character is during these massive conflicts. This also lets you experience the story in a less linear way. Some players may do this to unlock specific character stories for use in other modes, but the choice is entirely yours.
I will say that none of these battles felt particularly easy. I was a bit nervous the difficulty would be tuned toward a younger, non-gamer audience, but it quickly became clear that this game expects familiarity with previous entries. With that in mind, All’s Justice feels like a true evolution of those systems. The addition of three-character party synergy and the expanded mission scope adds depth and tension. It’s challenging, but there are accessibility options for players who just want to experience the story.
The story itself speaks for itself. This is one of the strongest conclusion arcs in anime, and all of those emotions and massive fights collide here. Developer Byking did excellent work with the scenario animations, blending 3D visuals with anime cutscenes throughout the campaign. That said, during dialogue exchanges, especially outside of the main story, the English lip-sync feels noticeably off since the characters are synced to the Japanese dub. It honestly hurts the experience. These characters mean a lot to fans, and considering how many casual fans I see wearing My Hero Academia shirts at the mall or the gym, I can only assume many watch the dub. A bit more care here would have gone a long way toward keeping the presentation consistent across all voice options.
Additional Game Modes
As you complete story missions, additional modes begin to open up. Team Up Missions let you form a party and explore a virtual town. Some of these missions are surprisingly difficult, but there’s a solid amount of content packed in. Before heading out, you can choose which character you directly control, and each one has a distinct way of moving through the city. The experience is fairly contained, but the lighter tone helps ease the intensity built up by the story mode.
Archive Battles ended up being more enjoyable than I expected. This mode lets you revisit major fights from earlier seasons, and the difficulty here really stood out. Having access to so many boss battles from across the series is great, especially since they don’t go down easily. From a nostalgia standpoint, this became my favorite part of the game. It quietly sits on your in-game smartphone menu, waiting until you feel ready to take on those challenges.
There are also smaller Diary missions that feature different groups of characters. These are very brief and mostly consist of watching short, unique scenes spread across a handful of episodes. It’s lightweight content, but I appreciate that the team included extra scenarios that simply let fans spend more time with this cast. The series may be over, but I’m clearly not ready to let go yet.
Combat System and Roster
What My Hero Academia: All’s Justice does especially well is deliver what feels like a definitive gaming experience for fans of the series. On the surface, it may not turn heads for hardcore fighting game players, but its entertainment value is hard to deny. The roster includes 68 playable characters, so balance naturally takes a back seat. Still, that imbalance reflects the spirit of the show itself. You’re often fighting at a disadvantage, and sometimes sheer determination is what pulls you through. When things get rough, tagging in another character can completely shift the momentum.
Combat comes with the steepest learning curve. While it builds on systems from previous games, the floaty chaos of battles takes longer than expected to feel comfortable. Countering and evading aren’t immediately intuitive, and your opponents will often make you feel outmatched with how frequently they pull off counters. After a few hours, though, things start to click. At that point, experimenting with the entire roster and seeing each character’s Quirk in action becomes part of the fun. Visually, the combat UI still reminds me of a Fisher-Price children’s game, with oversized assets and on-screen text that feels impossible to disable.
Once you get comfortable, chaining quirks together becomes genuinely satisfying. Using Rising mode to boost your attacks and timing Plus Ultra moves turns combat into a rhythm. I rarely felt like I was constantly staring at meters, since battles tend to flow naturally once you understand the systems. Every character controlling differently makes finding a favorite part of the experience, though I still dare anyone to argue against Froppy. We’re moving on.
Content and Overall Package
My Hero Academia: All’s Justice feels like a celebration of the entire series, and it largely succeeds at that goal. Some corners are cut when it comes to extra features, such as the lack of explorable interiors or standout mini-games, but the core experience remains strong. There’s a huge amount of content here that doesn’t feel tacked on. It’s rare for anime games to include this many unique scenarios featuring the cast outside of the main story, and All’s Justice delivers several modes that do exactly that. My expectations were far exceeded. If anything, Bandai may have raised the bar a little too high, because this is now the level of quality we’re going to expect from future anime adaptations.
Visuals and Performance
From a visual standpoint, My Hero Academia: All’s Justice looks great. Outside of the lip-sync issues, the voice work is strong across the board. Characters are expressive, and their performances bring scenes to life. Both the Japanese and English dubs sound excellent, and it wouldn’t surprise me if voice work made up a large portion of the budget. The virtual city itself feels a bit bland, but since it functions as a game-within-a-game, it’s hard to be too critical. I didn’t encounter any performance issues on PlayStation 5 Pro, even during chaotic three-versus-one battles or in highly destructible environments. Everything ran smoothly from start to finish.
Final Thoughts as a Fan
At the end of it all, My Hero Academia: All’s Justice feels like a goodbye I wasn’t ready to say. This series has been around long enough that it stopped being just a weekly watch and turned into something familiar, something you carried with you, and this game understands that weight. It isn’t trying to impress anyone outside of its audience, and that’s exactly why it works. Even with its rough edges, I never felt disconnected from what it was trying to do, which was let fans spend a little more time with characters they’ve grown attached to. The extra modes, the revisited battles, and even the quieter moments exist for that reason alone. As a final game, All’s Justice doesn’t aim to redefine anime fighters or push the genre forward. It shows respect for the series, respects the time fans invested, and closes the book with enough care that walking away actually feels earned.
My Hero Academia: All’s Justice (PS5)
My Hero Academia: All’s Justice delivers an emotional and content-rich sendoff for fans of the series, blending memorable story arcs with deep combat systems and multiple engaging game modes. While it doesn't reinvent the arena fighter formula, its fan-first design and attention to character moments make it a standout anime adaptation, even if technical hiccups and a steep learning curve may deter newcomers.
The Good
- Emotional story campaign: Captures the final arc’s intensity and character depth with well-crafted scenarios.
- Robust character roster: Over 40 fighters allow for varied playstyles and fan favorites to shine.
- Multiple game modes: Archive Battles and Team Up Missions extend replay value beyond the main story.
- Strong voice performances: Both English and Japanese dubs bring energy and emotion to the cast.
The Bad
- Inconsistent lip-sync: English dub suffers during cutscenes due to syncing with the Japanese track.
- Unintuitive combat mechanics: Evading and countering feel awkward at first and lack clarity.
- Overly simplistic UI: Combat visuals can be distracting due to oversized, toy-like design elements.