Tetsuya Takahashi, founder of developer Monolithsoft and lead programmer Michihiko Inaba, announced that the company is working on its own in-house engine.
Due to the growing scale of the team’s projects, Monolithsoft has founded an in-house R&D department to streamline its development processes. In particular, a significant aspect of this growth regards creating a new engine based on the 2010 one they made for the first Xenoblade Chronicles. This engine will be expanded so it can be implemented in other games.
Takahashi considers this decision necessary since the team doesn’t have the option of using third-party engines for the types of projects it’s making. In-house engines are easier to customize to suit the developer’s needs, emphasizing adaptability.
Model rendering and effect engines are currently being worked on, and the company’s development teams are handling multiple technologies that will be integrated into this in-house engine.
Thanks to Automaton for sharing this news.
In case you missed it, Monolithsoft celebrated its 25th anniversary with a special video and several mobile wallpapers.
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