Metaphor: ReFantazio Details the Traveling Hub

Metaphor: ReFantazio Details the Traveling Hub

Atlus staff have shared new information on the upcoming RPG Metaphor: ReFantazio, detailing the traveling hub that players will utilize while trying to win support for the Royal election.

This traveling hub, which the Japanese kanji refers to as Chariot, is a tool owned by those with power and is ideal for traversing the world outside the city due to various dangers.

You can view a translation of this exchange below via our team’s Ryuji:

Interview: Can you tell us about the big metal-looking chariot in the trailer?

Katsura Hashino: To put it simply, the Chariot is used like a huge moving base. In the Persona series, the main characters are based in a specific location, but in Metaphor, they travel throughout the kingdom, so they need a way to get to distant destinations. Inside the chariot, you will find a room that looks like a war room, a bunkhouse, a kitchen, utility rooms, and so on.

While there are systems that allow instantaneous travel to places that have already been visited, we wanted to create a fun and realistic journey to unknown destinations. As we will show in a follow-up report, you can do many things while traveling, so it is up to you to decide how you want to spend the days until you reach your destination.

The view from the deck can be of villages along the way or of the open sea, depending on the route, and monsters can also attack at times. How did they acquire it? Well, the Chariot is something that all nobles and other powerful people have because the outside of the city is very dangerous and not a place for travelers to go on foot, and that will become clearer in the story.

Translation Note: the Japanese kanji used is translated as Chariot. This term may change or be referred to differently in the localization.
— Famitsu No. 1829 (January 4th Edition) Interview


  • Katsura Hashino (Atlus Director)
  • Soejima (Character Designer)
metaphor 1

Metaphor: ReFantazio takes place in the United Kingdom of Euchronia, a land plunged into turmoil following the assassination of its king. The story takes a dramatic turn when the Royal Magic, a mystical power previously known only to the king, is unexpectedly invoked, sparking a grand royal tournament to determine the next ruler.

Amidst this tumultuous backdrop, the protagonist, alongside their partner, the fairy Galica, embarks on a quest to lift a curse cast upon the prince, believed by the kingdom to be deceased. Their journey spans the expansive lands of Euchronia, revealing that their mission is intricately tied to the ongoing tournament for the throne. To succeed, they must forge alliances with a diverse array of friends and followers from the various tribes that inhabit this world, each with their own unique contributions to the unfolding narrative.

Metaphor: ReFantazio was also known as Project Re Fantasy for several years. The game is being developed by the team behind Persona 3Persona 4, and Persona 5. This truly does look like a next-generation JRPG experience. It’s also taken notes from the Shin Megami Tensei series. The director is Katsura Hashino, and the composer is Shoji Meguro.

Director Katsura Hashino stated in a previous message that this game is a third pillar for Atlus. One key phrase for the game is “Facing your fear.” Character designer Shigenori Soejima said they wanted an androgynous and heroic protagonist. Composer Shoji Meguro confirmed the game uses a score inspired by hymns and Buddhist prayers in its soundtrack.

The combat of Metaphor: ReFantazio will feature shifting from action to turn-based like Nihon Falcom’s The Legend of Heroes: Trails through Daybreak, known as Kuro no Kiseki in Japan.

Metaphor: ReFantazio will launch for PlayStation 4, PlayStation 5, Steam, Xbox One, Xbox Series X|S, and PC in Fall 2024.

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