Respawn Entertainment released some development insight for Medal of Honor: Above and Beyond, a VR game that focuses on a single-player campaign, which takes place during WWII.
The developer posted a new blog entry, which details how game director Peter Hirschman approached the development of Medal of Honor: Above and Beyond with a controller-first mindset. With the game being in VR, Peter found a way to shape his vision of a proper Medal of Honor VR experience without limitation of button mapping, “With the Rift, you lean by leaning, duck by ducking… the intuitiveness, the accessibility, makes it as authentic an experience as you could possibly imagine,” he said.
The Respawn team has spent the last few years building out an incredibly detailed, authentic representation of the European theater in 1942-1945. “Whether you’re in occupied France, behind enemy lines in a German bunker, or above the beach in Normandy, we built out every single nook and cranny,” said Peter, “We recorded thousands of lines in German of soldiers talking about life on the front, the quality of the food… we built out as much of a breathing world as possible.”
The team also mentions that the VR experience takes some getting used to, but gets easier over time. Those unfamiliar with VR can customize their experience with various comfort options.
Medal of Honor: Above and Beyond includes a cast of new and returning characters from the Medal of Honor series as players take on various missions through different environments, including Tunisia and across Europe.
Medal of Honor: Above and Beyond is being developed in partnership with Oculus from Facebook. The team has been working closely with WWII veterans to capture their stories and provide players with an immersive VR experience.
We’ll be sure to keep you updated on the development and release of Medal of Honor: Above and Beyond.
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