Annapurna Interactive released a trailer for their upcoming first-person puzzle game, Maquette.
The game is being made by Graceful Decay and is set in an ongoing world inside of a world.
The trailer opens to an unknown character picking up a block and setting it on to what seemed
to a small-scale replica of a town, only to realize that objects placed in that small world actually
end up in the world the player is currently in, only much larger. This is because of the smaller world
reflects the scale of the objects or interactions with the larger world.
Players are meant to “navigate memories by exploring worlds-within-worlds filled with
awe-inspiring architecture. Each chapter features unique interactive puzzles as the player
journeys through an imaginative love story.”
Graceful Decay founder, Hanford Lemoore, showed Maquette’s original prototype at the Game Developers Conference and Experimental Gameplay Workshop in 2011, where it initially gained instant praise from developers and media.
The title has a unique and colorful look with architecture that looks to be inspired by ancient Saudi
and other western Asian art and buildings. Either way, with a love story at the center of its
narrative, it will be interesting to see how well it will blend with its puzzle mechanics or what the
puzzles will consist of.
Maquette currently has no date other than “coming soon” with no mention of console or PC
release. Check out the teaser trailer below.
This post may contain Amazon affiliate links. As an Amazon Associate Noisy Pixel earns from qualifying purchases.