Live A Live Producer Has Wanted an Anime Adaptation for the Last 30 Years; Even Open to Hollywood Film or Comic Book

Square Enix recently posted another short Twitter Q&A video featuring the HD-2D JRPG Live A Live producer Takashi Tokita, where he discusses various topics regarding the IP.

Replying to the question regarding whether Tokita would want an anime adaptation of the game, he revealed that a project of that nature is what he has “wanted to see the most for the last 30 years.” Technically, it’s been almost 29 years since the title was first released, but close enough.

Further, he’s even open to it not being an anime, as evolutions of the IP, in general, excite him. In fact, Hollywood Film or American Comic Book adaptations aren’t off the table. Finally, he concludes this question by emphasizing how the team is eager to hear from potential collaborators.

It’s evident that Tokita is open to seeing Live A Live prosper further. This is bolstered by his comments on a potential Live A Live 2, which he really wants to see happen at some point.

Takashi Tokita’s latest Q&A video is viewable in full below:

Live A Live was initially released only in Japan for the Super Famicom in 1994. It is unique as a JRPG title as it is effectively seven more miniature games that take place across different settings and time periods, with two unlockable scenarios that tie the stories together.

The title gained a following outside of Japan thanks to a fan translation that was among the earliest widely-shared complete patches, despite being considered to be a sales failure in its home country. The title has (again, exclusively in Japan) also been re-released through the Virtual Console service on the Nintendo Wii U and 3DS in 2015 and 2016, respectively.

New countdown art was featured for these ports.

A Live A Live 29th Anniversary concert was announced, featuring composer Yoko Shimomura.

Live A Live is available on PlayStation 4, PlayStation 5, Nintendo Switch, and PC via Steam.

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Orpheus Joshua

Random gamer equally confused by the mainstream and the unusual.