Kingdom Hearts II Nintendo Switch Glitch Defeats Bosses With Infinitely Useable Ability
Kingdom Hearts content creator Ninten has discovered a rather alarming glitch present in the Nintendo Switch Cloud port of Kingdom Hearts II Final Mix that essentially leads to all types of boss battles being rendered moot. This glitch utilizes the Trinity limit command, a useable skill with either Sora by his lonesome or with Donald and Goofy. The glitch necessitates the latter variant.
Trinity is a skill that has three primary button avenues, two of which are solely meant to amass a large hit count. Then, once the limit is manually concluded, a massive ray of light encompasses the screen, with dealt damage being based on how high the hit counter was. However, for the Switch port, the ‘X’ button from the PlayStation controls was remapped to ‘A’ on the Switch, making it so the limit can go on forever due to an oversight, thereby amassing infinite hits.
It’s a bit difficult to explain, so I’ll link Ninten’s explanation of the glitch via his glitch below:
i should've put this here https://t.co/tUuvenuhQo
— Ninten (@ninten866) February 11, 2022
If you missed them, check out my appreciative pieces on the following data fights:
- Young Xehanort
- Xigbar
- Vanitas
- Marluxia
- Luxord
- Larxene
- Dark Riku
- Terra-Xehanort
- Check out the fully playable Riku mod for Kingdom Hearts III, titled “Project EQUINOX.”
- Check out the fully playable Kairi mod for Kingdom Hearts III, titled “Project Embrace.”
- Check out the fan efforts to create Traverse Town within Kingdom Hearts III.
- The Kingdom Hearts community is hosting 2 ambitious fan-led events next month, March Caprice and KH20.
- Regarding artwork, view the official Kingdom Hearts media accounts sharing art of Sora commemorating Final Fantasy VII’s 25-year anniversary.
- Check out the unironic simplicity of the Kingdom Hearts timeline.
This post may contain Amazon affiliate links. As an Amazon Associate Noisy Pixel earns from qualifying purchases.