In a recent PlayStation Blog post, developer Guerilla discussed several facets of Horizon Forbidden West’s diverse, vast world. One of the central ideas behind this game’s design is to make sure each character and their actions feel cohesively connected to the world and ultimately matter. Intention is the name of the game, so every aspect of design feels purposeful and comes off as natural.
Living World Designer Espen Sogn provided the following statement regarding this trait:
“When you walk through the Forbidden West, everything should feel like it belongs there. The Living World team at Guerrilla works on aspects of the game that make the world feel authentic and alive: the tribes, the settlements, and the people within them. There’s an intention behind everything we place within the world.”
Senior Writer Annie Kitain provided the following collective statement regarding the extensive efforts that have been made to crafting this world:
“When you’re out in the Forbidden West, our hope is that the story is reflected in every detail of the world. And we strive to make that happen through collaboration with the many talented teams at Guerrilla. Aloy’s journey will take her through some really gorgeous settlements, allowing her to meet many interesting characters, trade for cool new gear, and prepare herself for the challenges ahead.”
I recommend reading the entirety of this post on PlayStation Blog because it is highly detailed, branching into specific tribes and gameplay design decisions.
Horizon Forbidden West is releasing for Playstation 4 and Playstation 5 on February 18, 2022.
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