Hi-Fi Rush Achieves 2 Million Players Worldwide; Photo Mode Update Available & Various Issues Patched

Recently, developer Tango Gameworks and publisher Bethesda announced that their recent rhythm-based action game, Hi-Fi Rush, has achieved over two million players worldwide. This number doesn’t necessarily reflect sales because the title is also available on Game Pass. Further, on Steam Database, the game’s highest concurrent player count was 6,000.

Congratulations to the development team for achieving this notable feat, and here’s hoping Tango Gameworks continues developing new and exciting projects.

Moreover, the companies announced that the game now has a Photo Mode update. Players can now utilize various filters, poses, and other settings to snap appealing shots. Characters other than the protagonist, Chai, can also be featured.

You can check out the Photo Mode announcement article and the Bethesda Help page for additional details.

Example Photo Mode shots were shared and viewable via our gallery below:

The following issues were also fixed.

  • Resolved “UE4 Fatal Error” caused by a specific shader setting
  • Resolved “UE4 Fatal Error” caused by Sound Device Enumerating Process
  • Fixed an issue where the game could freeze during the fight with the WA-ES-2 (Samurai Chef) in Track 10
  • Fixed an issue where progress could be blocked in Track 10 when purchasing items from the store after answering Roquefort’s phone, exiting the level, then reloading the level.
  • Fixed an issue where the player cannot progress during the 808 battle in Track 12
  • Fixed a bug where Chip slots might not accurately be reflected in-game if purchased from the store while having an in-progress save for Rhythm Tower, then loading the suspended Rhythm Tower save and exiting the run.
  • Stick and trigger dead zone calculation adjusted
  • QA-1MIL’s attack behavior has been adjusted
  • Some of Mimosa’s dialogue has been corrected (Spanish)
  • Fixed an issue where result data from Rhythm Tower would incorrectly influence “final result” Track data when Rhythm Tower is played while a checkpoint save exists for an ongoing Track.
  • Corrected incorrect results for the SPECTRA Rooms being displayed in the Final Results if players exited the game after auto-saving
  • Fixed an issue where players could get stuck in Track 11 if they were hit by the giant robot’s laser when using the magnet grapple
  • Fixed a bug where the player could continue to play after game over animation in Rekka fight
  • Fixed the issue when after taking damage during the Rekka fight at specific timings or after the game over sequence, the player is able to move Chai.
  • Adjusted an icon in the Training Room menu that can appear squished
  • Adjusted Holo Chai SP attack motion, so Chai’s hand doesn’t look super weird
  • Adjusted screen during pause menu transition to prevent visual bugs.
  • Adjusted VU-REV effects during the Rhythm Parry Attack for clarity
  • Adjusted the background during the battle with Rekka to remove visual bugs when transitioning to cutscene.
  • “Game over” explanation for recommending auto-action adjusted to not appear in inappropriate situations
  • Tracks 3 and 4: Zanzo’s programmers’ salary adjusted for inflation

The game’s full soundtrack was officially uploaded onto YouTube.

In case you missed it, the game’s executive producer, Shinji Makami, announced that he has left Tango Gameworks.

The protagonist is named Chai, a victim of a corporate experience that allows him to sense the world’s rhythm. Enemy attacks, cutscenes, and all the action keep the rhythm going. The endearing partner 808 helps keep the timing like a metronome. Other heroes join Chai to add to the combat’s systems and create lengthy and flashy maneuvers.

Hi-Fi Rush is available on Xbox One, Xbox Series X|S, Game Pass, and PC via Steam.


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Orpheus Joshua

Random gamer equally confused by the mainstream and the unusual.