Highwire Games and Perp Games have revealed that Golem, the PSVR adventure from the team of ex-Halo and Destiny legends, will release both physically and digitally on PSVR this Fall.
Golem will receive a physical release in Europe on November 8. However, for the North America retail release, the developed mentioned, via a press release, that they “are targeting a retail release on or as close to that date as possible.” The digital release of the game will be on November 12.
In Golem, players will take on the role of Twine, an adventurous kiddo who, unfortunately, has been suffering from a critical injury causing him to be bedridden. Even though the child can’t go out and about, players develop an interesting ability to create and control colossal golems and see the world through their eyes. Not all golems have to be scary, wouldn’t you agree?
Players can use their golems to explore an enormous city, collect treasure and artifacts, all the while unraveling a deep mystery that has to do with the kid’s the connection between the city and their family. As a golem, players aren’t going to just be standing still like a statue, players will be able to move all around thanks to the innovative free movement control scheme found in the game, and also take part in intense one-to-one melee combat that has requires players to be, oddly enough, swift.
The game has been in development for several years, being one of the most highly-anticipated games for PSVR. According to the aforementioned press release, Highwire Games have “spent time refining and polishing the experience to the highest possible standard,” and now, “they’re ready to share what they’ve been working on with the rest of the world.”
With the announcement, Jaime Griesemer, Creative Director at Highwire, shared what it meant to him and the rest of the Highwire team to reach the point of announcing the game: “It’s so gratifying to see our original vision for Golem come together into a full experience. We’ve really had to push ourselves and the technology, but I think the game is beautiful and I can’t wait for everyone to be able to play it. And we’re pretty old school, so it won’t feel ‘finished’ for us until we see it on store shelves.”
Furthermore, Rob Edwards, Managing Director of Perp Games, mentioned how excited he is for the game to release. “Golem has been a long-time coming but the wait is almost over. It is our honour to be working with such an amazing team of world-class talent. We can’t wait to explore Golem’s secrets.”
Golem will feature music from the award-winning composer Marty O’Donnell, creator of the soundtrack for Halo and Destiny, and innovative game design by Jaime Griesemer, the Game Designer on Halo and Destiny. As a bonus for fans, the physical edition of Golem will also include a downloadable version of “Echoes of the First Dream” the musical prequel to the game.
No need to go on a epic search for a look at Golem, check out screenshots, box art, and even a ‘throwback’ PlayStation Experience 2015 announcement trailer below:
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