Glitchpunk Impressions – Too Many Glitches, Too Little Punk

Glitchpunk Impressions – Too Many Glitches, Too Little Punk

For fans of open-world retro Grand Theft Auto-style games, Glitchpunk is made to relive the chaotic glory emitted by those titles. The game markets itself as a top-down cyberpunk twin-stick shooter, and it manages to feel like a mashup between Hotline Miami and old-school GTA set in a futuristic dystopia. You play as an android bounty hunter gifted with a special trait called “glitch.” It enables you to go against your programming and become sentient, allowing you to define your own destiny. 

Glitchpunk contains many hallmarks from Grand Theft Auto, including the freedom to basically do anything you want: kill anyone, steal cars, etc. However, law enforcement will be sent to detain you if you commit too many crimes and won’t stop until you escape or are dead.

An interesting element the game introduces is the reputation you have with the numerous gangs rough-housing the city. Doing quests for one gang may decrease your reputation for another, leading to different dialogue options and narratives. There are also different cyber modules you can purchase and install that allow you to hack anyone you see.


However, Glitchpunk begins with a very rocky start, living up to its title in the most literal sense. Not only does the game suffer from lengthy loading screens and constant frame drops, but it is also riddled with an array of technical glitches and bugs. For instance, I encountered infinite movement drift that forced my character to move infinitely upwards or downwards, and I can clarify that it wasn’t an issue with my keyboard.

To top it all off, a never-ending loop of “Press Key to Bind” notifications popped up when I navigated the gameplay menus, even when I tried to quit the game. All of these technical issues resulted in force quits and hard reboots. How unfortunate is it that I took more time trying to get the game to work rather than actually playing it?


In addition to the aforementioned technical issues, the gameplay mechanics are janky and unpolished. There is no auto or manual save, which essentially turns the game into a roguelike as you have to complete the entire experience in one sitting, or else you will lose all of your progress. The gameplay is also exceptionally unbalanced. If you so much as bump into a cop, you will immediately be shot down and killed in seconds. Doing so will respawn you at a nearby hospital, stripping you of all the equipment you purchased and a good chunk of your money for “hospital fees.” 

At the launch of Early Access, there is only one city of the planned four available. However, a roadmap is available that highlights more guns, modules, cars, and additional cities will release over the next 6-8 months.


I typically try to play through an entire game to form a proper criticism of it; unfortunately, due to the extremely buggy mess that is Glitchpunk, I was unable to play for more than a few hours. There must be some curse on cyberpunk-themed games that leaves the genre in an unplayable state. Even for Early Access, this game needs a lot of work, and hopefully, the developers invest time into this experience. There is no doubt that Glitchpunk pays homage to classic Grand Theft Auto titles and holds undeniable potential, but it is not a game I can recommend checking out in its current condition. I hope for nothing but the best for a solid 1.0 release from the developers.

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