GhostWire: Tokyo is a Sorcerers Dream and We’re All About It
There’s a time in everyone’s life when they want to be a ghosthunter. The prospect of ridding the world of lingering spirits is almost too appealing. However, the yokai of Japan are beings that even I wouldn’t humor the idea of chasing down. That is unless I was equipped with the abilities found in Tango Gameworks’ newest game, GhostWire: Tokyo.
GhostWire: Tokyo puts players in control of Akito, a man that has just entered a nightmare along with the rest of Tokyo as yokai flood the streets. The way he survives this is by enhancing the abilities of a supernatural being known as KK. The symbiotic relationship brings the two to stop the ghostly invasion and save Akito’s life.
The combat and exploration of GhostWire: Tokyo is a bit untraditional when it comes to other open-world games available today. First off, combat involves casting spells of different elements to strike against ghost enemies. Further, players can use talismans that act as traps and utilize a bow for ranged strikes. From the preview, there’s a lot of player involvement during fights as Akito must utilize his full arsenal to overcome the enemies. The goal is to remove the core from the yokai which requires a few strikes against them.
Combat is exceptionally flashy, but unlike many first-person games that we’ve seen. here’s a layer of strategy found in games such as Dishonored, but the enemies are unique in their movements and designs. There’s just so much unpredictability in a fight layered with multiple options on how to approach a situation. Timing is also crucial as casting a spell requires a specific hand movement and charge.
Exploration is also rather interesting as players clear out shrines to reveal more of the map. This opens new areas and missions, but there seems to be a focus on player freedom that gives players optional ways to get to any given objective. There are also a few other things to do in this world such as talk to animals with the help of KK or pet the dog.
One thing of note is just how beautiful the environments are. I couldn’t help but admire the architecture of the city landscape and even the open areas that have a bit more plant life. As scary as the game’s visuals are, this playground is just gorgeous.
My hesitation only comes with the staying power of this experience. How long until magic attacks become repetitive and how does level progression keep actions from feeling like a chore. Luckily there’s a level of verticality in the design of GhostWire: Tokyo that provides a level of player choice to make each playthrough a new nightmare.
GhostWire: Tokyo is a new breed of horror action and unlike anything that I’ve seen before. Its design allows players the freedom to approach terrifying situations with spectacular abilities and flashy movement. In all honesty, I can’t wait to get my hands on this game and it’s one I’m looking forward to uncovering more of.
GhostWire: Tokyo is coming to PlayStation 5 and PC on March 25, 2021.
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