During today’s State of Play, Sony Interactive Entertainment revealed new gameplay for the Sucker Punch-developed action-adventure, Ghost of Tsushima, coming to PlayStation 4 on July 17.
The publisher delivered to fans an extended look at the action game as well as some of the way players can approach combat. The video also provided a look at the game’s environments and how players are able to traverse through the level. During gameplay, players can use the environments to guide them to new locations and points of interest. Animals, wind, and other elements will lead the player to unique questlines and items.
Combat was also highlighted. Players will need to block and time out their attacks as they make their way through enemy camps. It’s very much a one-man army type of approach as Jin confidently own the battlefield. However, players can also take another approach to combat as they assume the role of the ghost and enter the camp at night to stealthy take out enemies. Enemies will also learn to fear Jin in the mode and will run away or fall to the ground. Customization is also available to players where they can use materials found in the environments.
There will be dual-audio options as well as a film grain mode and photo mode.
Ghost of Tsushima is an action-adventure stealth game played in the third-person. Players are able to explore an open-world as the last samurai, Jin Sakai, without guidance as they make their way across Tsushima Island during the first Mongol invasion of Japan in the 1270s.
During gameplay, players can utilize samurai techniques to take down opponents using weapons such as a Katana, or they can ascend walls using a grapple to take the silent approach to their kills. Throughout battles, Jin will master new skills and abilities as he aims to defeat the Mongol Empire.
We’ll be sure to keep you updated on future release dates and news about Ghost of Tsushima.
You can watch the new gameplay below:
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