Final Fantasy XVI Launches Massive Update; New Inner Voice Feature, Combat Changes & Bug Fixes

Final Fantasy XVI Launches Massive Update; New Inner Voice Feature, Combat Changes & Bug Fixes

Square Enix has announced that Final Fantasy XVI has been updated to version 1.21, implementing countless alterations and fixes.

You can view the quoted Final Fantasy XVI patch notes below:

“We announce the release of update 1.21, which makes a number of changes and improvements to the game. The update also allows for the purchase and installation of the DLC package Echoes of the Fallen.

Echoes of the Fallen is an all-new story chapter in which Clive and his allies lead an investigation into strange, shadowy crystals that have recently appeared on the black market.

The package features not only a new storyline but also a new replayable stage, new equipment, an increased level cap, and more.
Please visit the official website for more information.”

Version 1.21

This update is available for all users and makes the following changes:
Additional Features

  • Adds a new Inner Voice option to the Grand Cast menu, which can be viewed upon inquiring with Vivian about the State of the Realm. Hover the cursor over a character and press the touchpad to view their inner feelings toward their allies and enemies.
    See how each character’s feelings change as the story progresses.
  • Adds several new orchestrion rolls.
    These can be obtained from in-game vendors after progressing a certain way through the story.
  • Introduces a new leaderboard.
    All scores earned after the update is installed will be recorded to this new leaderboard.
  • Allows you to view leaderboards and rankings from previous versions.
  • Adjusts the difficulty level of Ultimaniac stages.
  • Adds and adjusts explanations of various features.
    Changes to Arcade Mode
  • Adds a technical bonus feature that increases battle performance scores.
    Attacking enemies and performing a variety of battle techniques fills the technical bonus gauge, which increases your score multiplier each time it crosses a certain threshold. The gauge depletes over time or upon taking damage.
  • Adds new accolades.
    These can be earned by clearing stages within a certain time limit or with a final battle performance score above a certain threshold.
  • Adjusts ranking thresholds over individual legs and stages.
    The changes described above allow players to earn higher battle performance scores than they could previously. The ranking thresholds are adjusted to account for this.
  • Introduces a new leaderboard.
    All scores earned after the update is installed will be recorded to this new leaderboard.
  • Allows you to view leaderboards and rankings from previous versions.
  • Adjusts the difficulty level of Ultimaniac stages.
  • Adds and adjusts explanations of various features.
    Changes to Training Mode
  • Adds an Immediate Takedown option.
    With this option turned on, attacks will reduce an enemy’s will gauge by 50%, allowing you to partially stagger enemies with a single attack, then fully stagger them with a second attack.
  • Adds a Megaflare Level option.
    This option allows you to fix your Megaflare level to any value.
  • Adds a Zantetsuken Level option.
    This option allows you to fix your Zantetsuken level to any value.
    System-related Changes
  • Adds a Photo Mode shortcut option.
    This option, accessible from the Game Settings tab of the System menu, allows you to launch Photo Mode by pressing the touchpad with two fingers.
  • Adds the ability to enter Photo Mode from the pause screen.
    This allows photos to be taken during cutscenes, with certain exceptions.
  • Adds the option to retry from the Game Over screen when Clive is defeated by a notorious mark.
    Retrying will return Clive to the point immediately before the battle with the notorious mark began.
  • Allows you to examine the details of the rewards available from the Patron’s Whisper in the hideaway.
  • Adds the option to filter save data in the Load Game tab of the System menu.
    Press & to cycle between the following filtering options: Show All Saves, Show Auto-saves, and Show Manual Saves.
  • Adds a Credits option to the title menu.
    This option, which allows you to view the credits sequence, becomes available after completing the game.
  • Adds and adjusts various UI elements.

Bug Fixes

  • Corrects the following issues:
  • Several issues wherein graphical elements did not display correctly during cutscenes.
  • Several issues wherein certain NPC animations were incorrect during certain quests.
  • Several issues wherein certain NPCs became positioned incorrectly under specific conditions during certain quests.
  • Several issues wherein progress became impossible in certain quests under specific conditions.
  • Several issues wherein quest objectives and destination markers did not display correctly in certain quests.
  • Several issues wherein NPC dialogue was incorrect in certain quests.
  • Several issues wherein the reward of ability points was incorrect in certain quests.
  • An issue wherein the demontamer’s armguards were impossible to obtain.
  • Several issues wherein enemies did not behave correctly under specific conditions during battle.
  • Several issues wherein collision detection did not behave correctly under specific conditions during battle.
  • Several issues wherein the camera did not behave correctly under specific conditions during battle.
  • Several issues wherein the frame rate dropped significantly during battle.
  • Several issues wherein abilities or limit breaks did not trigger correctly under specific conditions during battle.
  • Several issues wherein accessory effects did not trigger correctly under specific conditions.
  • Several issues wherein the menu did not display or update correctly in Chronolith trials.
  • An issue wherein the conditions to achieve the Mark of the Jongleur accolades were incorrect in Chronolith trials.
  • Several issues wherein the menu did not display or update correctly in Arcade Mode.
  • An issue wherein Clive’s clothing did not display correctly under specific conditions in Training Mode.
  • Several issues wherein menu navigation did not behave correctly under specific conditions in Training Mode.
  • Several issues wherein the Al of companion NPCs did not behave correctly.
  • Several issues wherein parkour animations did not trigger correctly under specific conditions.
  • Several issues wherein graphical elements and collision surfaces were set incorrectly in explorable areas and replayable stages.
  • Several issues wherein location names displayed at incorrect points in explorable areas and replayable stages.
  • An issue wherein certain menu screens flickered when the Graphics Settings option was set to Frame Rate.
  • Several issues wherein character animations did not trigger correctly under specific conditions.
  • Several issues wherein Active Time Lore elements did not update at the correct timing.
  • Several issues wherein menu elements did not display or update correctly in Vivian’s
    State of the Realm.
  • Several issues wherein menu elements did not display or update correctly in Harpocrates’s Thousand Tomes.
  • Several issues wherein entries in the Thousand Tomes did not update at the correct timing.
  • Several issues wherein Torgal’s Animal Instinct did not function correctly under specific conditions.
  • An issue wherein graphical elements did not display correctly in Photo Mode under specific conditions.
  • Several issues wherein areas failed to unlock on the world map under specific conditions.
  • Several issues wherein text and icons did not display correctly on the world map under specific conditions.
  • Several issues wherein the camera did not behave correctly under specific conditions.
  • Several issues wherein the wireless controller vibration and adaptive triggers did not function correctly under specific conditions.
  • An issue wherein progress towards the trophy Here Be Rosfields did not display correctly under specific conditions.
  • Several issues wherein incorrect images and videos appeared in tutorial slides.
  • Several issues wherein important notifications did not display correctly under specific conditions.
  • Several issues wherein audio elements did not trigger under specific conditions.
  • Several issues wherein the game would freeze under specific conditions.
  • Several minor text issues.
final fantasy

The Rising Tide DLC is planned to launch in Spring 2024.

The Echoes of the Fallen DLC is now available.

The Echoes of the Fallen DLC content “unlocks a whole new story, battles, weapons, accessories, level cap, and more. For players who have completed the required quests, this new adventure begins before the base game’s final battle, as strange, dark crystals begin to circulate on the black market. Players will follow Clive and his friends during their investigations as they encounter a group of suspicious traders, leading them to a long-abandoned Fallen tower known as the Sagespire. There, they will unravel the terrible secrets that await within.”

Final Fantasy XVI is a more action-heavy entry than its predecessors, with a Devil May Cry V designer even taking the helm. Throughout the title, players will control the protagonist, Clive, as he confronts various Dominants, humans who have been cursed with the power to become Eikons.

Clive is the “First Shield of Rosaria,” sworn to protect his younger brother Joshua, who’s the Dominant of Phoenix. However, following a certain tragedy, Clive swears revenge on the Dark Eikon Ifrit.

The producer, Naoki Yoshida, describes this game as akin to his experience with the first Final Fantasy, as “playing the lead in an epic motion picture.” The reasoning for this title’s action-oriented approach and more classical fantasy setting was to “appeal to as wide a range of gamers as possible.”

Final Fantasy XVI is available on PlayStation 5.

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