The latest patch for Final Fantasy XIV, 6.5, has just launched, giving players new raids, story content, and trials to enjoy as we wait for the launch of Dawntrail early next year.
Among the plethora of new content is the final piece of the Twelve Gods raid series, Thaleia. However, going in blind can be stressful, and some players learn better when prepared. So, we have compiled this quick guide to ensure that players will be able to hold their own when completing the new raid this week.
Encounter 1 Additional Monsters (Adds)
The first encounter will be against two waves of additional monsters called “adds” for the rest of this guide. These monsters are easy enough to defeat; tanks will need to round the monsters together so the rest of the team can use AOE skills. These adds will create large AOE attacks that can stunned with Tank’s Low Blow and Melee DPS’ Leg Sweep. Healers, be on the lookout as they can damage the entire raid that must be healed or shielded through. Once defeated, the way will open to Thaliak.
Encounter 2 Thaliak
- Left Bank – Attacks entire platform to the left of the Boss
- Right Bank – Attacks entire platform to the right of the boss
- Hydroptosis – Circles appear around random raid members players must separate
- Rhyton – Tank Buster tanks must separate from the entire raid as the attack will damage a line to and behind each tank
- Tetraktys – Changes the battlefield to Triangles with parts of the platform glowing that players will need to avoid
- Tetraktuos Kosmos – Summons pillars to the battlefield that will fall on three sides.
- Rheognosis Petrine – Summons a copy of Thaliak to one side of the battlefield that will start casting a push
- Hieroglyphika – The battlefield will start glowing green, and arrows will appear around the boss. The green squares will rotate in the same direction as the arrows and players will need to choose the appropriate square
Thaliak will show off many mechanics that players have seen before and a few new mechanics that can be confusing at first. The first attack players will need to watch out for are his Left Bank and Right Bank. These attacks will strike either to the left or right of Thaliak, and players will need to be on the opposite side to avoid damage. These attacks will be cast one after the other.
Thaliak will next cast Hydroptosis, an attack that creates a circle around random raid members that will damage anyone who is caught in the attack with them. Players with the mark should separate away from the rest of the raid, and healers should prepare to shield or heal these players.
Thaliak will now cast Rhyton his Tank Buster that will attack in a line to and behind the tank. Tanks will need to separate from the entire raid and each other. Healers will need to prepare shields and heal through this attack.
Once Rhyton has gone off and Thaliak has reached around 70% of his health bar, he will begin casting Tetraktys. This attack will convert the battlefield from squares to triangles. During this attack, blue triangles will appear on each tile of the platform that will grow to the size of the tile and explode when full size. Players must be out of the tiles before they explode to avoid damage.
Once the blue triangles have finished, much larger green ones will spawn. This will take up the size of 4 tiles in the shape that most players will know as the Tri-Force. Once again, the triangles will grow in size until they reach that Tri-Force shape and explode. Players will need to avoid these by moving to unaffected tiles.
Tetraktuos Kosmos will now be cast, which will start summoning huge triangle pillars to the battlefield. These pillars, after a set amount of time, will fall onto portions of the battlefield. Players will need to find the safe place on the battlefield to avoid damage.
It will first start with a single pillar that players can head to the tip to avoid damage. Once this pillar has fallen, two more will appear, and players will need to follow the tips of both triangles to find the intersection of where the attacks cross. The battlefield will now return to normal, and Thaliak will begin Rheognosis Petrine.
This attack will summon a copy of Thaliak to one side of the battlefield. Players will need to move to the same side as the clone, as he will then start casting an attack that will push the raid forward. This can push players off of the battlefield if players are not close enough to the clone. Healers should shield and prepare to heal through this attack.
Thaliak will now lay down hieroglyphics on the ground that will cause tiles on the battlefield to glow except for two squares. Arrows will appear around Thaliak, indicating a direction. The glowing battlefield will then rotate in the same direction as the arrows. So, players will need to figure out where the safe square will land after the rotation happens. The boss will mix in a Right or Left Bank on the second casting of Hieroglyphika, so players will need to make sure that they can dodge the follow-up attack after Hieroglyphika finishes.
The boss will then start repeating all the above mechanics, starting with Tetrakys until his health is completely drained. So, players will just need to finish off the boss before moving on to the next encounter against Llymlaen.
Encounter 3 Llymlaen
- Tempest – Raid-wide AOE healers have to heal and shield through this.
- Seafoam Spiral – AOE attack on the battlefield, players must be next to the boss to avoid the attack.
- Wind Rose – AOE attack around the boss; players must slide away from the boss to avoid damage
- Navigator’s Trident – A three-hit attack that will hit to the left and right of the boss that players must slide out to avoid and end with an AOE attack down the middle that will push players toward the edge of the arena
- Surging Wave – A push attack that players will need to angle themselves toward a corridor that the boss creates. Players will then need to run back to the boss before the corridor closes on them.
- Left Strait – An attack that hits the boss’ left side players will need to be on the opposite side to avoid damage.
- Deep Dive – A random Player will get an orange marker on them. The entire raid will need to stack up on that player to share the damage.
- Torrential Tridents – Summons six spears along the sides of the arena that will explode after a set amount of time.
- Denizens of the Deep – Llymlaen Summons two sea serpents that will rush back into the water. Players need to move out of the spaces where they have gone into the water to avoid damage.
- Godsbane – Ride Wide AOE that must be healed and shielded through.
Players will jump from Thaliak straight to Llymlaen, who will begin casting Tempest at the beginning of the fight. This will cause unavoidable damage to the entire party, so healers will need to heal and cast buffs to get through the attack. DPS and Tanks should also cast personal defense buffs to mitigate the damage to make an easier time for healers.
She will then begin casting Seafoam Spiral. This attack is easy to dodge, so players will need to be next to the boss to avoid all damage from this attack. Once this is finished, she will cast Wind Rose, an AOE attack that will hit all around her in a small area. Everyone will need to get away from the boss to avoid damage and the knock-up that the attack causes when it hits.
She will now cast Navigator’s Trident; this attack will light up half of the arena and then move to the other side. Players will need to start at the side that wasn’t lit up first, then slide over to the other side once the first attack goes off. The best bet is for players to keep near the middle of the boss, so they only need to do minimal movement to get out of the AOE and to move as soon as the animation for the first attack finishes.
The attack then finishes with the boss moving to the side of the arena and casting an AOE attack down the center of the field that will push players. Players will need to stay out of the center as getting hit there will mean immediate death, but close enough to stay away from the sides of the arena once the attack finishes. Healers will need to shield and heal through the final stage of the attack as it is unavoidable damage.
Players will then need to rush back to the boss’ side as she will begin casting Seafoam Spiral again, followed directly by Surging Wave. An AOE attack will push those players back, however. They will need to position themselves along a green line that the boss generates. This will make sure players are pushed down a corridor that players will need to run back to the boss from. Getting caught in the approaching wave will automatically kill the player, so one should sprint to get back to the boss as soon as possible.
She then casts Left Strait, which is an attack that hits the left of the boss. This can be avoided by going to the right of the boss when the cast timer goes off. She will then cast Deep Dive, an attack that will mark a random player that the entire raid needs to stack on top of to share the damage. Players should use any defensive buffs, and healers will need to heal the party back up after the attack goes off.
Once these attacks have been prevailed against, players will need to prepare for Torrential Tridents, an attack that will summon six tridents around the boss arena. These will land one by one and will explode in the order that they landed on the field. The easiest way to dodge this attack is for the entire raid to move to the final trident after it has landed. Once the first has exploded, players can simply slide over to the spot where the first spear was and can avoid the damage.
Once this is over, she will yell Brace for the Storm. This indicates that AOE circles will spawn around the arena that players need to avoid. During this attack, random players will get a marker above their head indicating unavoidable damage; they should split from the rest of the raid group to ensure they don’t accidentally damage anyone else.
Once this damage has finished, she will then summon two sea serpents with Denizens of the Deep. These serpents will then rush back into the water and create two spouts in the walls. Players will need to be to the sides of these spouts to avoid the water that will spray out from these spouts. She will then start casting Wind Rose as the sea serpents begin creating spouts around the sides of the arenas that players will need to keep avoiding. Afterward, she will start casting Godsbane, which will cause the Serpents to stop for a few seconds. This is a raid-wide attack that must be healed and shielded through.
Llymlaen will now start going through the Navigator’s Trident, Wind Rose, and Surging Wave Combo while the serpents keep creating water spouts. So, Players will need to avoid Navigator’s trident while keeping in mind where the water will strike from. Surging Wave will be slightly different from before; players will need to angle themselves to the corridor but will be unable to use any skills as Llymlaen fires beams down the corridor at players. So, players will need to rush back to the boss while avoiding the lasers by running down the very center so they can make minimal movements to avoid the laser and spawning AOE circles.
The boss will now start circling through her attacks, starting with Left Strait and Deep Dive until players can whittle down the rest of her HP. The sea serpents will continue to create water spouts, but the mechanics going forward will not be any different from what has already been seen. Once players have put her back into the sea, we will rush over to Oschon the next boss.
Encounter 4 Oschon
- Sudden Downpour– Raid Wide AOE attack that must be healed and shielded through
- Trek Shot – A conal AOE in front of the boss that will move to a location indicated by arrows.
- Reproduce – Summons a clone of Oschon that will cast Trek Shot.
- Flinted Foehn – A yellow marker will appear on the sides of a random player. All players must stack on top of them to share the damage. The attack will hit multiple times.
- Soaring Minuet – Green circles appear in front of the boss players must get directly behind him to avoid damage.
- The Arrow – Tank Buster tanks must separate from the rest of the group to avoid damaging other players. Healers heal and shield the attack.
- Downhill – Spawns AOE circles around the Arena must be avoided, leading into Climbing Shot.
- Climbing Shot – A push originating from the boss players must angle away from any AOE created by Downhill healers should shield and heal through this.
- Lofty Peaks – Damages the Arena all around, causing raid-wide damage that can’t be avoided
- Piton Pull – The boss will lay two chains on the arena that will cause cracks to appear on the ground. Players must find the undamaged portion, usually a corner of the arena.
- Altitude – Spawns green circles all over the stage players must find the spots where the green circles are not to avoid damage.
- Wandering Shot – Two arrows are fired from the boss, converging on a single point. Players will need to move away from the point where the arrows meet, indicated by green.
- Arrow Trail – The boss fires arrows in a line multiple times in a row. Players will need to shift from lane to lane to avoid damage from the arrows.
- Wandering Volley – A push attack that hits the center of the stage. Players will need to stay out of the center AOE while angling themselves away from AOE circles that the boss has created.
There really is no rest for the Warrior of Light as they continue to the final of the Twelve gods Oschon. The boss will launch a few attacks before casting Sudden Downpour, a raid-wide AOE that must be healed and shielded through. Players can use any personal and group defensive buffs to mitigate the damage from this attack.
Once the arrows have all hit the ground, Oschon will then start casting Trek Shot, a conal AOE that will move. The boss will have an arrow point from him to a point in the arena players must get to the sides of the arrow to avoid the damage. The AOE will not move until the attack has almost been completed casting, so moving to the designated spot as soon as he begins casting is recommended.
Oschon will now start reproducing, which will create a clone of himself that will immediately begin casting Trek Shot. The same strategy should be used as before to get to the sides of the arrow as soon as possible. It will bend around to confuse players but keeping to the sides will allow players to avoid all damage even as the AOE moves past them.
He will cast Reproduce one more time before casting Flinted Foehn, an attack that will mark a random player with a yellow marker. All players must stack on top of the marked player and must not move, as the attack will hit multiple times. Healers will need to prepare to heal and shield through this. Any defensive buffs should be used to help mitigate the damage and keep the entire raid alive.
Immediately after this attack, he will cast Soaring Minuet, an attack similar to the ones seen before. Green Circles will appear facing the areas that will be affected. Players must get to the safe zone directly behind the boss to avoid damage.
Leading into his Tank Buster The Arrow, tanks will have an AOE marker on them and will need to separate from others to mitigate damage. Healers should shield and heal through this as needed.
After the tank buster has survived, he will then start another round of Reproduce, this time creating two clones. The two clones will choose separate points on the map, and players must find the intersection of the two in order to avoid damage.
He will then cast another round of Sudden Downpour before casting Downhill. This attack spawns AOE circles around the arena but won’t finish as the boss will first cast Climbing Shot. This attack will create a push originating from the boss, so players need to get close to him while angling away from any circles that had been created by Downhill.
The boss will now rotate through Soaring Minuet, Flinted Foehn, Sudden Downpour, Trek Shot, and Reproduce until his health bar reaches below the 50 percent mark. He will then begin casting Lofty Peaks.
The attack will damage the arena sending cracks to run along it. Players will need to use defensive buffs and heal and shield through the damage as the arena explodes and Oschon Initiates a phase change.
Oschon will now expand in size and will stay off the arena for the rest of the fight. The first move the now gigantic boss will use is Piton Pull; this will put two hooks into the arena that will create more cracks on the stage. This will indicate where the two AOEs will hit. Players will need to move to one of the corners of the arena to dodge the attack. There shouldn’t be any cracks in that corner. He will use Piton Pull twice in a row, so be prepared to keep moving towards the corners after the first attack finishes.
He will now cast Altitude, which creates green circles around the arena, indicating where the AOE attack will hit. Players will need to search for the few areas that are not bathed in green to avoid the attack.
Oschon will now use Flinted Foehn and then use Wandering Shot which will have him fire two arrows that will move through the middle of the arena and then converge on a single spot. The path will be indicated with green arrows, so players should stay away from the green arrows near the sides of the stage to avoid the arrow and the ensuing explosion from their collision.
The boss will now use the arrow and then Arrow Trail, which will start highlighting lines on the arena. Players will need to get out of the way from the trail that the arrows produced, getting behind the arrows that have already been shot to avoid oncoming arrows.
The boss will again use Piton Pull, so find the corner with no cracks and avoid the damage. He will then cast Downhill, this time lining the sides of the arena with AOE circles. He will cast Wandering Volley, which has the same mechanic as Torrential Tridents from the previous boss.
Players will need to get close to the center without being in the center, angling themselves away from the AOE circles created by Downhill. The cracks between the circles are very tight, so players will need to make sure they are there ahead of time. However, keep in mind that this attack will end with an AOE near the boss, so players should try to find cracks near the back of the stage, away from him.
The boss will now rotate through the previous mechanics until he is dead, with no changes to how they are now performed. Healers will need to just make sure everyone stays alive to finish off this foe.
Encounter 5 Add Phase
Players will now get a small break from bosses as adds will spawn all around the platform past Oschon. These adds will only spawn after G’raha Tia says some dialogue, so tanks shouldn’t be waiting near the end of the platform. Otherwise, round up all of the adds in a single spot to burn them down.
Tanks and DPS should be aware that Skylight Cross, an attack that the Angelos mobs cast, can be stunned. These should be stunned to help the raid avoid the Attacks as this will be cast in a small circle that will be very hard to avoid damage.
This phase will move forward for two waves of enemies, but they will use the same attacks throughout the fight. So, keep stunning and burning down these adds to obtain victory and move on to the final boss.
Encounter 6 Eulogia
- Dawn of Time – Unavoidable raid-wide AOE. Healers shield and heal through this.
- First Form/Second Form/Third Form – A combination of attacks that will have one of the boss’ arms glow to indicate whether it will attack from the left side, right side, or all around. While moving in an indicated direction on the arena
- Quintessence – attacks a side of the arena indicated by the Form attacks cast just before this.
- Sunbeam – Tank buster healers shield and heal their tanks.
- The Whorls – Unavoidable raid-wide AOE heal and shield through this.
- Love’s Light – Moons Spawn on the outside of the arena, indicating where a blast will come from in a straight line.
- Full Bright – Fires a beam from each of the moons once each moon fully lights up to become a full moon
- Solar Fans – Two fans will rotate near the edge of the arena. Players will need to see where the fans stop and move away from the two to avoid the blasts.
- Hydrostatsis – Creates three AOE markers with dots above them indicating when the order each AOE will push the entire party.
- Time and Tide – Starts the countdown for Hydrostasis one AOE will have a clock indicating that it has been turned into the first attack in the sequence.
- Destructive Bolt – A random member will get marked with an AOE marker the party needs to stack on this player.
- Hieroglyphika – Same as Thaliak, will create an AOE that will rotate around the stage. Players must find where the safe square will move to
- Hand of the Destroyer – Red and Blue circles will spawn outside of the arena on the left and right sides. The boss will then punch one of two circles near the boss, indicating which portal will attack
- Matron’s Breath – Gold and Blue AOE circles will spawn on the floor with the same color pillars of light spawning in front of the stage. Players will need to move inside the yellow and blue circle once the pillar of light of the same color goes off.
- Byregot’s Strike – Lightning will appear on the sides, front, and back of the boss. Players will need to pick a corner and move with the boss to avoid the attack.
- Thousandfold Thrust – AOE circles will appear around the boss that will converge to a half of the arena that the players will need to get on the other side of to avoid damage.
- As Above, So Below – Unavoidable raid-wide damage. Heal and shield through it.
- Climbing Shot – A push attack that spawns purple and gold AOE circles. The sky behind the boss will let players know which AOE will become active, so players should angle themselves away from the active AOE circles.
- Soaring Minuet – Same as Oschon, players will need to get directly behind the boss to avoid the AOE,
- Eudaimon Eorzea – Eulogia will start a long cast bar, damaging players through it, ending in a huge raid-wide attack. Players need to heal and shield through this to survive.
Eulogia is a combination of every boss that we have seen during this raid and will include mechanics from the entire raid series, along with some new ones.
They will begin by casting Dawn of Time, a raid-wide AOE that will need to be shielded and healed through. We have done this many times before, so it should feel like a breeze by now. Eulogia will now move to the center of the stage and begin casting First Form. The boss will start glowing, showing off a set of arms. These arms will indicate whether the boss is going to hit on their right side, left side, or all around them.
Players will need to remember which side the boss will attack and get to the indicated spot on the arena the boss will move to. Once the boss moves, they will attack in the direction that their arms indicate.
The left arm means away from the left side of the boss. The right arm means to get away from the right side of the boss, and both arms mean to get close to the boss. Quintessence marks when the boss will actually attack the side that was indicated by the First/Second/Third Form.
Players should keep ahead of the boss to ensure they reach the spot it will move to before it actually does so, making it easier to get to the right location to avoid damage. The boss does this combo twice until they cast Sunbeam, the tank buster. Again healers get ready and tanks separate from the rest of the party.
Right after Sunbeam, Eulogia will begin casting The Whorls, another raid-wide AOE that can be mitigated and shielded. So healers will need to make sure that the party is healed up from the previous attacks.
Eulogia will now channel Menphina and cast Love’s Light which will spawn three moons in different phases. Full Bright will then start the moons moving towards a full moon. Players will need to get out of the line from each moon before they become full to avoid the AOE. Generally, staying near the first moon and chasing after each one once their blast goes off will make sure everyone avoids each AOE.
Azeyma will now be channeled as Solar Fans will be cast. The two fans will rotate around the stage, players will need to keep an eye on them as once they stop rotating, they will generate two large AOE circles around them and explode. So, once they stop rotating, players will need to move to the edge of the arena away from both fans.
Once they explode, the boss will summon three water spouts with dots above them indicating the order in which they should push the party. However, Eulogia will cast Time and Tide, which will move the third AOE to the first of the order. Players will need to move close to the AOE with the clock while angling themselves to the AOE with one dot and then do the same to angle themselves to the next AOE in the sequence.
Healers will need to shield and heal between each attack while angling themselves. DPS and Tanks can also use any defensive buffs to mitigate any damage incurred during this attack.
They will then cast Destructive Bolt, which will mark a random player that the entire party will need to stack on top of. Players will need to get ready, as once this has finished, Eulogia will cast Hieroglyphika. This attack isn’t any different from Thaliak, so find the location where the safe square will move to and dodge the AOE.
Rhalgar will now start up Hand of the Destroyer. Much like in his fight, a red and blue portal will spawn at the front of the arena on the left and right sides. The boss will be hovering over a smaller portal that will correspond with one of the big ones. Players will need to move to the side of the other portal before the boss punches the smaller portal next to them.
Nophica will now perform Matron’s Breath, the same mechanic as with her fight in Euphrosyne. Blue and yellow circles will spawn in the middle of the stage, while pillars of light of the same two colors will spawn. Players will need to get inside the same color as a pillar once a circle that has appeared around that pillar closes up.
Once this attack has gone off, Torrential Tridents will now be summoned on the stage. The mechanic is the exact same as Llymlaen earlier, so get near the final spear that spawned and then slide to the position of the first spear after it has gone off. Then Destructive Bolt will happen again, so healers should prepare their party for it.
Byregot will then strike out, choosing a spot on the arena that the boss will move to and send lighting out from four sides. Players will need to move into a corner that the attack will not hit after the boss moves. This should be easy enough for those who have already done Aglaia.
Thousandfold Thrust will then go off, picking a side of the arena that will be indicated by a wall of AOE circles. Players will need to stay away from the side that the circles rotate to. This mechanic is the exact same as the Halone fight from Euphrosyne.
Once that attack is finished, Eulogia will cast As Above, So Below a raid-wide AOE. This should be easy enough for healers to heal and shield through. This leads into Climbing Shot, a Push that will also spawn AOE circles near the middle. The stage sky will either shine gold or purple to tell players which AOE circle will begin moving to the edges of the arena. Players should angle themselves away from the AOE that will begin moving.
The boss will now cast Soaring Minuet, so get right behind them as soon as Climbing Shot has finished. Right after Soaring Minuet, Eulogia will cast Eudaimon Eorzea, a giant attack that will keep damaging players during the entire cast time. Healers will need to keep shielding and healing through it while popping whatever defensive buffs that they can.
Eulogia will now start using the First form. This mechanic remains unchanged from earlier follow the boss and avoid the direction each form indicated.
The boss will now go through Sunbeam, and The Whorls players will need to heal through this and avoid players. From this point forward, she will rotate through each of the twelve’s mechanics in the order that they appeared earlier in the fight.
Players will need to pay attention to the mechanics to keep everyone healed up, and victory will be within reach. So make sure that you get your weekly gear and coin and prepare to do it all over again next week.
This post may contain Amazon affiliate links. As an Amazon Associate Noisy Pixel earns from qualifying purchases.