Developers Reflect on the Making of Final Fantasy Crystal Chronicles During Inside Video Series

Square Enix continues their Inside series with a new episode centered around Final Fantasy Crystal Chronicles as the developers who worked on the title discuss moments of the game’s development.

The video features Producer Akitoshi Kawazu and Character Designer and Art Director Toshiyuki Itahana who detail the game and how it came to be. The team didn’t exactly know what theme of the game was until much later in development when they realized the story and setting. The came up with the general ideas first, until after when they focused on the bonds that these characters shared.

Kawazu-san admits that he doesn’t like cutesy characters too much and asked that they avoid the cat-character tropes for this title. However, this is something that he asks during each game that he works on. Itahana-san grabbed onto the idea that each of these characters is a hero so he didn’t want any of them to stand out too much.

Final Fantasy Crystal Chronicles Remastered is a remastered version of the Nintendo Gameplay Final Fantasy Crystal Chronicles, released in 2004. The title will add improvements to the game’s visuals and mechanics. One of which is the addition of online multiplayer that will support up to four players, in this mode, players will be able to take control of a character and roam free around the battlefield to take actions and assist the other players. Additionally, this mode will allow crossplay between platforms and will feature an optional cross-save functionality.

Other additions to this version of the game include new post-game content such as tougher bosses and new dungeons along with new skins for each of the characters. Players will be able to also enjoy new character audio as well as new theme songs.

Final Fantasy Crystal Chronicles Remastered is coming to PlayStation 4, Nintendo Switch, and iOS/Android on August 27.

You can watch the trailer below:


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Azario Lopez

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