FAR: Changing Tides Reveals March Release Date For Consoles & PC; New Trailer + Soundtrack Highlight

FAR: Changing Tides Reveals March Release Date For Consoles & PC; New Trailer + Soundtrack Highlight

Publisher Frontier Foundry and developer Okomotive have announced that their upcoming puzzle adventure title, FAR: Changing Tides, is releasing for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC via the Epic Games Store and Steam on March 1, 2022. Additionally, the title will be available on Game Pass during launch day. Moreover, pre-orders are available on each of the aforementioned platforms except for Nintendo Switch, which will open pre-orders in February.

Underwater movement is highlighted, with verticality being a focus of the experience. Further, upgrades to a sailboat and submersible provide a continual sense of engaging progression within this wondrous, melancholic world.

To celebrate the game’s revealed release date, the developer has shared the first of two Soundwaves videos depicting the title’s atmospheric soundtrack. In total, these two videos will be roughly 2 hours in length.

You can view the brief pre-order trailer for FAR: Changing Tides below, highlighting the game’s ambiance and gameplay style:

You can view the first Soundwaves video for FAR: Changing Tides below:

Back in August,Okomotive Lead Designer and Co-Founder Don Schmocker had this to say regarding the title:

“Adding a submersible feature to the FAR universe felt like a natural progression for the series, allowing players to explore the ruins beneath, instead of just sailing above them. It added an emotional depth that the desolate wastelands of Lone Sails had and a new element to some of our puzzles, as well as encouraging players to engage with their vehicle in a deeper and more satisfying way. As a studio, we want to keep challenging ourselves while looking at new ways to excite players. Changing Tides is longer than Lone Sails, with more puzzles to solve, upgrades to earn and a mystery to unravel, we wanted something to set the two games apart while retaining the iconic elements; post-apocalyptic setting, painterly art style, dynamic soundtrack and a unique vehicle.”

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