Title: Fantasy Tavern Sextet Vol.2
Release Date: January 14, 2020
Reviewed On: Switch
I didn’t think I would be reviewing a follow up to Fantasy Tavern Sextet Vol.1 so soon, but here I am taking a look at Fantasy Tavern Sextet Vol.2. The continuation of the qureate fantasy visual novel reintroduces characters but focuses on two additional heroines for our nameless protagonist to romance. Sadly, nothing really develops, and instead, readers can expect more of the same.
Fantasy Tavern Sextet Vol.2 begins immediately after the first entry leaves off. Dahlia, the boyish warrior, announces that she wants to be a woman and needs the protagonist’s help. The bonds develop quickly in the entry, with any real character development saved for the end. We also learn more about the magician, Veronica, who is hiding a few secrets of her own. Throughout the adventure, the two girls’ friendship is put to the test, and they must face a powerful foe. Once that’s out of the way, the romance can start.
I enjoyed the protagonist’s personality in the first entry, but I think the writers are overdoing it with the “confused” character trope. Everything that happens is set up in a way where he’s apologizing for seeing them in some exposed state and them saying, “Well, that’s okay.” or some other characters will come in and get mad at him. This happens several times to the point where it stops being funny and acts as padding on the game’s already short runtime.
Regardless of this, there are significant steps made to give this series some substance. The world-building is expanded by introducing a sort of antagonist, who is even given his own illustration. Further, the story’s conclusion has some decent writing in terms of providing the characters more depth and not merely focusing on the theme of Dahli wanting to be more feminine.
The issues from the first entry emerge once again as the choices don’t matter. The options seem to be even less significant now, considering the Switch version is missing some CGs of the adult variety. Regardless, only one choice really unlocks anything new, but no matter what you chose, you’ll end up with the girls, and they’ll be happy in the end.
Follow the series’s trend, Fantasy Tavern Sextet Vol.2 ends on a cliffhanger that you could see from a mile away, but it’s still a fun way to continue the series. I appreciated that the story included scenes with Daisy and Lupine and didn’t just forget that the three of them had a pretty interesting relationship in the first entry. However, I only have to assume that this harem will become more complicated in the final entry.
Many of the assets return in Fantasy Tavern Sextet Vol.2, including character illustrations, backgrounds, and music. We get a few more CGs and some alternate illustrations for the two main characters, which was a nice inclusion. The romance scenes are left to the imagination, so if that’s what you’re reading this story for, I assume it is, then I’d wait for the PC release. The music is perhaps the most lacking element of the game; it’s pretty forgettable.
Fantasy Tavern Sextet Vol.2 continues that adventure and won’t leave any significant impact on you after the credits roll. The scenarios are becoming repetitive, but the character development and world-building make this one of the more palatable eroge available. If you aren’t reading for the story, though, I’d definitely wait for the PC version.
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