The Early Access period will feature the first 12 hours of the story campaign for players to dive into, including side missions in the first two-star systems of the final version of the game. The initial version available will offer at least 25 hours of content for players to get the most out of the game’s gameplay mechanics including, exploration, mining, puzzle-solving, traveling, trading, itemization, crafting, ship customization, player and companion perks, as well as five different player ship subclasses.
“After multiple rounds of community testing by some 2,000 players, and great feedback from various gaming outlets and content creators on the closed Beta, EverSpace 2, is ready for Early Access. We can’t wait to receive feedback on the initial release version from space game enthusiasts on Steam and GOG,” says Michael Schade, CEO & co-founder of Rockfish Games. “Of course, the game is far from being finished. On top of the two-star systems EverSpace 2, pilots will be able to explore in Early Access at launch, we plan to have four to six more as well as several additional player ship subclasses beyond the Interceptor, Sentinel, Striker, Gunship, and Scout at launch, to be gradually added on a quarterly basis. In the final game, players will also be able to enjoy twice as much story content plus lots of worthwhile endgame activities. We look forward to working closely with our community over the course of the next 12 to 18 months to make an outstanding narrative-driven open-world space looter shooter.”
Additionally, the game will have HOTAS support for Logitech and Thrustmaster joysticks hardware setups.
Early Access will reintroduce Okkar, an alien race from the origin EverSpace. It will add two additional ship classes allowing for 5 – 10 hours of gameplay on top of the ready 10 hours offered in the Alpha content. Currently, a demo is available.
You can watch the teaser trailer below:
This post may contain Amazon affiliate links. As an Amazon Associate Noisy Pixel earns from qualifying purchases.